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[Feature Request] Ignoring structures within X blocks #12

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brisingraerowing opened this issue Jan 21, 2022 · 2 comments
Open

[Feature Request] Ignoring structures within X blocks #12

brisingraerowing opened this issue Jan 21, 2022 · 2 comments
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enhancement New feature or request

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@brisingraerowing
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Currently the mod will point to the closest instance of a structure, even it you're standing right on top of it. I used a mod in an older version that would ignore a structure if you were within 15 blocks of it and would look for the next closest instance. Could that be done here? It would make things like looting a certain type of structure much easier.

@MattCzyr MattCzyr added the enhancement New feature or request label Apr 18, 2022
@Stray216
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Better yet, assuming already loaded chunks have been discovered, just skip them in the search.
Structures' Compass already does this, it's called "SkipExistingChunks" and you can set it to true/false.
Since this mod is also open-source, @MattCzyr could peek into the code and implement something very similar.
That method would prevent ping-ponging between 2 structures with the radius method.

It would be very nice to have such a feature to explore many instances of a structure.
I can see myself raiding village after village :D.

@Stray216
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I found this changelog which lists an interesting bug:

FORGE VERSION: 1.2.4 - 1.19.2, 1.19.1, 1.19

1.19:

  • Fixed a bug in which some chunks were skipped when searching for a structure

So at least it's possible. (O_O)

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