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Currently the mod will point to the closest instance of a structure, even it you're standing right on top of it. I used a mod in an older version that would ignore a structure if you were within 15 blocks of it and would look for the next closest instance. Could that be done here? It would make things like looting a certain type of structure much easier.
The text was updated successfully, but these errors were encountered:
Better yet, assuming already loaded chunks have been discovered, just skip them in the search. Structures' Compass already does this, it's called "SkipExistingChunks" and you can set it to true/false.
Since this mod is also open-source, @MattCzyr could peek into the code and implement something very similar.
That method would prevent ping-ponging between 2 structures with the radius method.
It would be very nice to have such a feature to explore many instances of a structure.
I can see myself raiding village after village :D.
Currently the mod will point to the closest instance of a structure, even it you're standing right on top of it. I used a mod in an older version that would ignore a structure if you were within 15 blocks of it and would look for the next closest instance. Could that be done here? It would make things like looting a certain type of structure much easier.
The text was updated successfully, but these errors were encountered: