From 76f530496a5697b1b0eb63c56f6d7b65c276fdbe Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Sun, 8 Jul 2018 19:04:20 +0900 Subject: [PATCH] WebGLRenderer: object.isMesh is always undefined when using ImmediateRenderObject. --- src/renderers/WebGLRenderer.js | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 5cf7b5b29e1bf7..5ecd7e564a06d1 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -7,7 +7,6 @@ import { TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, - NoColors, LinearToneMapping, BackSide } from '../constants.js'; @@ -1385,9 +1384,7 @@ function WebGLRenderer( parameters ) { if ( object.isImmediateRenderObject ) { - var frontFaceCW = ( object.isMesh && object.normalMatrix.determinant() < 0 ); - - state.setMaterial( material, frontFaceCW ); + state.setMaterial( material ); var program = setProgram( camera, scene.fog, material, object );