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gdre_export.log
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GDRE Tools v0.6.2
Windows 10.0.22631, NVIDIA GeForce RTX 3050, opengl3
Extracted 414 files, no errors detected!
USER WARNING: Converting lossy imports, you may lose fidelity for indicated assets when re-importing upon loading the project
at: ImportExporter::_export_imports (modules\gdsdecomp\utility\import_exporter.cpp:58)
Recreated plugin config for godot_resource_groups
Did not rewrite import metadata for res://addons/godot_resource_groups/resource_group.svg
Did not rewrite import metadata for res://icon.svg
Saved project config project.godot.
********************************EXPORT REPORT********************************
Totals:
Decompiled scripts: 0
Failed scripts: 0
Imported resources for export session: 414
Successfully converted: 160
Lossy: 14
Rewrote metadata: 0
Non-importable conversions: 2
Not converted: 0
Failed conversions: 0
-------------
The following files were converted from an import that was stored lossy.
You may lose fidelity when re-importing these files upon loading the project.
res://.godot/imported/resource_group.svg-4ab15486a9423c0a5fbcfc8f79bd7fc4.ctex to res://.assets/addons/godot_resource_groups/resource_group.png
res://.godot/imported/ICBM.ogg-2a2eb6f446d396361d2327fc23dc7935.oggvorbisstr to res://audio/music/ICBM.ogg
res://.godot/imported/Superweapon.ogg-b0d1ea3b604700b78f3a2a5fcadc53ca.oggvorbisstr to res://audio/music/Superweapon.ogg
res://.godot/imported/blast0.wav-85d10164475a1de57f1e68c462f9c781.sample to res://audio/sfx/blast0.wav
res://.godot/imported/coins0_0.wav-5e5577edbb4c7165192478141cf1d4f5.sample to res://audio/sfx/coins0_0.wav
res://.godot/imported/coins0_1.wav-b116fbfd0c3c7fc43a3fc9a03c2ab428.sample to res://audio/sfx/coins0_1.wav
res://.godot/imported/coins0_2.wav-2c0eff1146e6fca6ca1b6cdaf483ae35.sample to res://audio/sfx/coins0_2.wav
res://.godot/imported/coins0_3.wav-555661fd1b5101f87cc9f4355f82b936.sample to res://audio/sfx/coins0_3.wav
res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex to res://.assets/icon.png
res://.godot/imported/EQUIPMENTPRO.TTF-434198bd2c2dc0d089ecfd250f539e5d.fontdata to res://ui/style/EQUIPMENTPRO.TTF
res://.godot/imported/RALEWAY-ITALIC.TTF-024115b56610a3cab327bd4425d72099.fontdata to res://ui/style/RALEWAY-ITALIC.TTF
res://.godot/imported/RALEWAY-REGULAR.TTF-ba88bd8db467d15f7fde5cb9acebe26a.fontdata to res://ui/style/RALEWAY-REGULAR.TTF
res://.godot/imported/RALEWAY-SEMIBOLD.TTF-6703bde6a4191d5c1c9203ebb3e29fcf.fontdata to res://ui/style/RALEWAY-SEMIBOLD.TTF
res://.godot/imported/RALEWAY-SEMIBOLDITALIC.TTF-fba84571f3057131ad0e7ffde889e5d6.fontdata to res://ui/style/RALEWAY-SEMIBOLDITALIC.TTF
------
The following files were converted and saved to a non-original path, but did not have their import data rewritten.
These files will not be re-imported when loading the project.
res://.godot/imported/resource_group.svg-4ab15486a9423c0a5fbcfc8f79bd7fc4.ctex to res://.assets/addons/godot_resource_groups/resource_group.png
res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex to res://.assets/icon.png
------------------------------------------------------------------------------------
Use Godot editor version 4.2.1 to edit the project.
Note: the project may be using a custom version of Godot. Detection for this has not been implemented yet.
If you find that you have many non-import errors upon opening the project
(i.e. scripts or shaders have many errors), use the original game's binary as the export template.
*******************************************************************************