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This is probably due to the very annoying workflow we have to go through to allow FOV to work. Drawing the walls twice on two layers is annoying and people can easily forget about it when working on more important parts for the maps.
We need a better solution for this otherwise we'll have to re-open this issue over and over again in the future.
The text was updated successfully, but these errors were encountered:
FOV has been temporarily disabled completely in #31
When working on this issue in the future please keep in mind that CanvasModulate affects all shadows so find a way to keep the FOV shadow unaffected by CanvasModulate nodes.
This is probably due to the very annoying workflow we have to go through to allow FOV to work. Drawing the walls twice on two layers is annoying and people can easily forget about it when working on more important parts for the maps.
We need a better solution for this otherwise we'll have to re-open this issue over and over again in the future.
The text was updated successfully, but these errors were encountered: