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How to contribute to the development
MaxIsJoe edited this page Mar 15, 2019
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- As of Match 15th of 2019, we now use the stable release of Godot 3.1
- Be familiar with the original TWC so you don't work on something for hours and later then find out that it won't fit the game or check the Notes page
- Your commits should be atomic. Make one commit for each distinct change, so if a part of your changes needs to be removed/changed then you can simply modify that single commit.
- Please document and explain your pull requests thoroughly. What each commit changes and why. We do not want to have to read all of your commit names to figure out what your pull request is about.
- Do not self-merge. We always need to review your pull request, no matter how trivial. This is to ensure quality.
- If you need help with something, don't be shy and ask for help.
The Original TWC : https://github.com/DuncanFairley/TWC
Godot 3.1 : https://godotengine.org/