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Can be somewhat annoying to reproduce since it depends on orientation. However, this seems to happen when the eva'd kerbal is very near the pod in question. I have had it occur with a 1-kerbal lander pod.
Note that texturereplacer (reflective helmet) and scatterer were running in this screenshot. I am not sure if either is related.
The text was updated successfully, but these errors were encountered:
Virindi-AC
changed the title
EVA'd kerbals draw inside the navball texture on RPM monitors.
EVA'd kerbals draw inside the navball on RPM monitors.
Apr 22, 2017
That shouldn't happen (obviously). The navball is rendered on drawing layer 17 by default, and EVA kerbals should be on a different layer, unless Squad moved the layers around some time in the last couple of versions.
I've been banging my head against this problem in kOS for a while: I have no clue what layer to use for rendering to a rendertexture if I'd like to create the ability for scripts to draw lines and circles on the terminal screen. It looks like they're all taken by something.
I've been banging my head against this problem in kOS for a while: I have no clue what layer to use for rendering to a rendertexture if I'd like to create the ability for scripts to draw lines and circles on the terminal screen. It looks like they're all taken by something.
For Avionics Systems, I picked an entirely new layer:
http://www.virindi.net/junk/rpm_kerbal.png
Can be somewhat annoying to reproduce since it depends on orientation. However, this seems to happen when the eva'd kerbal is very near the pod in question. I have had it occur with a 1-kerbal lander pod.
Note that texturereplacer (reflective helmet) and scatterer were running in this screenshot. I am not sure if either is related.
The text was updated successfully, but these errors were encountered: