diff --git a/astro.config.mjs b/astro.config.mjs index a559bb5..ac3806a 100644 --- a/astro.config.mjs +++ b/astro.config.mjs @@ -53,6 +53,6 @@ export default defineConfig({ credits: true }), tailwind({ // Disable the default base styles: - applyBaseStyles: true, + applyBaseStyles: false, })] }); \ No newline at end of file diff --git a/src/content/docs/about/intro.mdx b/src/content/docs/about/intro.mdx index b14d583..43a174c 100644 --- a/src/content/docs/about/intro.mdx +++ b/src/content/docs/about/intro.mdx @@ -3,45 +3,45 @@ title: 'Intro' description: 'Unreal Engine Code Plugin: Simple, modular and extensible gameplay system that allows fast data-driven gameplay flow creation.' --- -[FlowPilotIcon](/assets/fp_icon_256.jpg) +
## Description -FlowPilot is an Unreal Engine code plugin that allows simple, modular and extensible gameplay flow. Using a data driven approach and with a custom -editor, you can create fast gameplay flow, scripted sequences, interactive object. +FlowPilot is an Unreal Engine code plugin that allows simple, modular and extensible gameplay flow creation. +Using a data driven approach you can create gameplay very easily by re-using existing Tasks or FlowPilot Assets entirely. +Provided with a custom FlowPilotEditor, making new sequences, interactive objects or scripted scenes is a breeze! -All without the clutter that can sometimes happen when dealing with Blueprints. -FlowPilot uses Tasks which are re-usable modules that run logic code. These can be created in Cpp and in Blueprint. +Check out some of the features below ## Features -- Simple Modules `FlowPilotTask` can be created in Blueprint and C++ -- FlowPilotComponent controls FlowPilot Execution and is fully exposed to Blueprint. +- Simple `FlowPilotTask` can be created in Blueprint and C++ +- `FlowPilotComponent` controls FlowPilot Execution and is fully exposed to Blueprint. - Re-usability at its core with modular data-driven approach -- Re-use identical flows by grouping them into another FlowPilot Asset -- Easily find actors in the level, or at runtime via GameplayTags -- Prefetch and caching handled by FlowPilotSystemComponent +- Re-use identical flows by grouping them into another `FlowPilot Asset` +- Easily find actors in the level or at runtime via GameplayTags +- Prefetch actors for fast and efficient access with caching handled by `FlowPilotSystemComponent` - Debugging Tools: CPU Profiling in code, Visual Logs, and ScopedCycles to stay on top of Performance -- Easy editing with a custom FlowPilot editor -- Pre-built list of FlowPilotTasks include: Sequences, Selectors, Parallel, Loop, Delay, Spawn, FlowPilotExecution, and more. +- FlowPilot Editor makes it a breeze to quickly edit your flows +- Included `FlowPilotTasks` will have to start going in no time ## External Links -- FlowPilot on [Unreal Marketplace](https://www.unrealengine.com/marketplace/en-US/product/88621a7957c0435991e5d0ce327e9f68) -- [Free/Older] FlowPilot on [Itch.io](https://mikea15.itch.io/flowpilot-ue-plugin) -- Raise issues or features on [Github](https://github.com/Mikea15/UEFlowPilot/issues) -- Support on [Discord](https://discord.gg/sF9KjZ9qqj) +- 🏪 Get FlowPilot Now! On [Unreal Marketplace](https://www.unrealengine.com/marketplace/en-US/product/88621a7957c0435991e5d0ce327e9f68) +- 🆓 Try an older version of FlowPilot on [Itch.io](https://mikea15.itch.io/flowpilot-ue-plugin) +- 🐛 Raise issues or features on [Github](https://github.com/Mikea15/UEFlowPilot/issues) +- 🗨️ Join the [Discord Community](https://discord.gg/sF9KjZ9qqj) ## Documentation This website is the go to for the most up to date documentation and changes about FlowPilot. However if you want more support, you should [Join our Discord](https://discord.gg/sF9KjZ9qqj) community! +You can also request edits on each documentation/guide page at the bottom of the page, if you see a mistake or want to propose an improvement. ## Contact -Need help? The best place to get some help is on Discord, where you can meet fellow devs who help each other out. -You can request features and raise issues there too. -- [Join Discord](https://discord.gg/sF9KjZ9qqj) +Need help? The best place to get some help is on Discord, where you can meet fellow devs and myself who help each other out. +- 🗨️ [Join Discord](https://discord.gg/sF9KjZ9qqj) Alternatively, you can drop me an email [michael.adaixo@gmail.com] or contact me on [Twitter/X](http://www.x.com/michaeladaixo)