diff --git a/docs/man/man1/wildmidi.1 b/docs/man/man1/wildmidi.1 index b82f5092..30459dff 100644 --- a/docs/man/man1/wildmidi.1 +++ b/docs/man/man1/wildmidi.1 @@ -16,7 +16,7 @@ This is a demonstration program to show the capabilities of libWildMidi. .PP \fImidifile\fP is processed by libWildMidi and the resulting audio is output by the player. .PP -You can have more than one \fImidifile\fB on the command line and \fBwildmidi\fP will pass them to libWildMidi for processing, one after the other. You can also use wildcards, for example: \fBwildmidi *.mid\fP +You can have more than one \fImidifile\fP on the command line and \fBwildmidi\fP will pass them to libWildMidi for processing, one after the other. You can also use wildcards, for example: \fBwildmidi *.mid\fP .PP .SH OPTIONS .IP "\fB\-b\fP | \fB\-\-reverb\fP" diff --git a/docs/man/man5/wildmidi.cfg.5 b/docs/man/man5/wildmidi.cfg.5 index 1a155305..73981c8f 100644 --- a/docs/man/man5/wildmidi.cfg.5 +++ b/docs/man/man5/wildmidi.cfg.5 @@ -46,7 +46,7 @@ The patches following this setting belong to MIDI instrument bank \fIN\fP. .IP "\fBdrumset\fP \fIN\fP" The patches following this setting belong to MIDI drum bank \fIN\fP. .PP -.IP "\fIpatchno\fP \fIpatchfile\fP [\fBamp=\fP\fIvolume\fP] [\fBnote=\fP\fImiodinte\fP] [\fBkeep=loop\fP] [\fBkeep=env\fP] [\fBremove=sustain\fP] [\fBremove=clamped\fP] [\fBenv_level\fP[\fI0-5\fP]\fB=\fP\fIlevel\fP] [\fBenv_time\fP[\fI0-5\fP]\fB=\fP\fItime\fP]" +.IP "\fIpatchno\fP \fIpatchfile\fP [\fBamp=\fP\fIvolume\fP] [\fBnote=\fP\fImiodinte\fP] [\fBkeep=loop\fP] [\fBkeep=env\fP] [\fBremove=sustain\fP] [\fBremove=clamped\fP] [\fBenv_level\fP[\fI0\-5\fP]\fB=\fP\fIlevel\fP] [\fBenv_time\fP[\fI0\-5\fP]\fB=\fP\fItime\fP]" .PP Example: 0 acpiano.pat amp=110 .PP @@ -75,12 +75,12 @@ Do note hold the note after the 3rd envelope until note off, which is what happe .IP "\fBremove=clamped\fP" Do not jump to 6th envelope on note off, which is what happens if the clamped bit is set in the patch file. .PP -.IP "\fBenv_level\fP[\fI0-5\fP]\fB=\fP\fIlevel\fP" +.IP "\fBenv_level\fP[\fI0\-5\fP]\fB=\fP\fIlevel\fP" Set the envelope level to \fIlevel\fP with 1.0 being maximum, and 0.0 being minimum. .IP -Example: set 5th envelope level to 10% \- \fBenv_level[0-5]=\fP0.1 +Example: set 5th envelope level to 10% \- \fBenv_level[0\-5]=\fP0.1 .PP -.IP "\fBenv_time\fP[\fI0-5\fP]\fB=\fP\fItime\fP" +.IP "\fBenv_time\fP[\fI0\-5\fP]\fB=\fP\fItime\fP" Set the envelope time to \fItime\fP with a resolution of 1/1000th of a second. This setting is the time it should take for the envelope to reach maximum level. .IP Example: set 1st envelope time to 1sec \- \fBenv_time0=\fP1000 @@ -89,12 +89,12 @@ Example: set 3rd envelope time to 0.5secs \- \fBenv_time2=\fP500 .RE .PP .IP "\fBreverb_room_width\fP \fIfval\fP" -Set the room width for the reverb engine in meters. \fIfval\fP is a float value in meters. Minimum setting is 1.0 meters, maximum setting is 100.0 meters, and default is 15.0 meters. +Set the room width for the reverb engine in meters. \fIfval\fP is a float value in meters. Minimum setting is 1.0 meter, maximum setting is 100.0 meters, and default is 15.0 meters. .IP Example: set room width to 30 meters \- \fBreverb_room_width 30\fP .PP .IP "\fBreverb_room_length\fP \fIfval\fP" -Set the room length for the reverb engine in meters. \fIfval\fP is a float value in meters. . Minimum setting is 1.0 meters, maximum setting is 100.0 meters, and default is 20.0 meters. +Set the room length for the reverb engine in meters. \fIfval\fP is a float value in meters. Minimum setting is 1.0 meter, maximum setting is 100.0 meters, and default is 20.0 meters. .IP Example: set room length to 40 meters \- \fBreverb_room_length 40\fP .PP