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Would anyone be interested in having this whole project re-written in Rust?
I'm itching to work on a project that allows me to flex a bit and learn new stuff.
I wanted to Re-Write In Rust WorldEngine so that:
runs in single binary (CLI) with library that is easily portable
exposes C API to so other programs can link in
make things super fast
have fun learning Rust
make new friends who also interested in Rust
As a stretch goal:
find out how to expose python bindings for Rust (if not possible, use the exposed C API) so that existing programs that use WorldEngine can continue to do so
The text was updated successfully, but these errors were encountered:
Oh, I'd still provide python bindings... but considering the speed sacrifice we make with Python, perhaps we can create higher resolution maps as a result.
Would anyone be interested in having this whole project re-written in Rust?
I'm itching to work on a project that allows me to flex a bit and learn new stuff.
I wanted to Re-Write In Rust WorldEngine so that:
As a stretch goal:
The text was updated successfully, but these errors were encountered: