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changelog.md

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#future - 1.13

  • change mod id to 'thingies'
  • change classes / namespaces to get rid of 'tesla'

#future

  • add 'not-instant-first-run' machines (machines that start to fill the work buffer when a valid recipe is locked in)
  • make 'power kiln' recipes take different power amounts
  • make all recipes take different amount of power
  • replace 'crop farmer' with the 'misc farmer' machine via upgrades
  • make simple/multi tanks behave like 1 big tank vertically (maybe cube size for simple tank)
  • add a quarry machine
  • add 'strategy' addons for pump and quarry
  • add CT and API support to all non-farming machines (including the ones with Secondary Outputs, might be dependent on the support for that being added to TCL)
  • add power cost to item liquefier recipes

#1.0.15

  • fixed #42: Electric Butcher
  • fixed #39: Butcher has no drops
  • fixed #36: Powered Pump consumes Fluids

#1.0.14

  • acacia trees should not leave blocks behind anymore
  • tree farm now handles IC2 rubber trees
  • fixed #33: Pump recipe error
  • fixed #21: Tree compat: Integrated Dynamics
  • fixed ugly crash with pump on server side

#1.0.13

  • simple and multi tanks now have fluid caps in item mode
  • moved to MMD servers
  • jar should now be signed
  • removed a bit of log spam

#1.0.12

  • new TCL version
  • new forgelin

#1.0.11

  • fixed crop cloner seed duplication bug
  • added fluid pump machine
  • added 'void storage' upgrade for tanks (keep accepting fluids even if full)
  • added craft tweaker support to most machines
  • added api support to most machines
  • updated to latest forge
  • fixed fluid solidifier jei recipe display

#1.0.10

  • added support (tree farm) for forestry trees
  • added support (crop farm) for rustic stake crops
  • added 'misc farmer' machine (only farms based on addons)
    • 'tree fruit picker' addon only works with this machine now
    • added 'bush picker' addon that will work with this and harvest bushes from various mods (using the optional BushMasterCore lib)
  • added 'compound maker' machine (to replace item compound producer)
    • supports 2 input fluid tanks... and 6 total input stacks
    • just 1 output slot!
  • first version of the 'possible' 6x ore processing
    • ore -> teslified lump -> augmented lump -> powder -> ingot
  • new textures for teslified lumps and augmented lumps

#1.0.9 - HFs

  • fixed some missing/broken recipes
  • fixed problem with redstone fluid textures on server side

#1.0.9

  • improved some GUIs (mainly about the order of the side config colors)
  • added 'incinerator' custom recipes json
  • added 'powered kiln' custom recipes json
  • localize all the things!

#1.0.8

  • added 'fluid compound producer' (combines fluids into other fluids)
  • added config files for extra recipes to various machines
    • "{registry_name}-base.json" - this is the default recipes config generated by the mod
    • "{registry_name}-extra.json" - extra recipes file that is loaded, if it exists, but will never be created/overwrited by the mod
    • check "-base.json" files for examples of the recipe structure
  • improved liquid xp storage machine
  • added 'player xp addon' - you put it into a 'liquid xp storage' and you can convert stored liquid xp to/from player xp
  • fixed some of the default recipes for 'powder maker'

#1.0.7

  • fixed 'powered kiln' recipes to support vanilla items
  • 'item compound producer' is no longer WIP
  • 'fluid solidifier' JEI screen got an update