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Needed sounds for many mods #46
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@Cyberpangolin and @ObaniGemini proposed to do parts of this sounds, your help is welcome ! :) |
Up, no one wants new monsters sounds for more realism ? :) |
I have a bit of time these days... Stay tuned, it might come next week. Le 16. 07. 15 09:36, Ombridride a écrit :
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War_cry : When ??? I think it should be at the moment the mob sees the player and starts focusing. |
The War_cry is already implemented, i just haven't investigate the code to check when the War_cry is activated |
Ok, I will try to make one mob per day, until all are completed. |
Good news, can't wait to hear that ! :) |
First, the male NPC. licence (if needed) WTFPL |
Today, minotaur. Anyway, feel free to listen to them and include them ingame -- if you like -- , or to modifiy them. EDIT: will be entirely re-done soon. Maybe you can keep some files for the cow. |
Up, @Cyberpangolin and @ObaniGemini can you create some mobs sounds for us ? :) |
I do not create, I remake :p |
Sorry, I don't have much time... Yes, I really WANT to make them, and I will. |
I added yesterday evening a try for the female npc. Note I can still record more voice for her, what we have is mainly laughings and damage taken. |
I have added now yeti sounds. |
Great, thank you @Crabman77 |
I don't think so, all are in mono, so the compression should not be that important... |
@Cyberpangolin Anyway, i added the female NPC voice 7662998 |
I corrected this in 7c5606c. |
Have fun, I had too :) |
Thank you for this sounds Obani, it's interresting because with the Obani and Cyberpangolin sounds, i think i can do really interresting Yeti sounds, I will put time on this soon :) |
For a small movie done with a child, we have done these sounds. They are so great I share them :) |
Hi everyone, In a way to reduce the server lag and RAM needed by client, I was thinking of something... The ideaActually for the "Damage (When the mob suffers damage)" parameter, mobs_redo use a default sound if no specific sound are set, that's a good idea, with this we can have Damage sounds every time a player punch a mob, with or without specific sound for the mob. Great explanation, but what is my idea ?Simply, if we can find/create a sound for each default sound possibility, we will surely be able to erase some sound and keep the actual rich sound glossary of our server! Sound list that needs a "default" sound
OpinionWhat do you think about this idea ? |
👍 |
Glossary "Do sound" :
MOBS
MOBS mod - Agressive monsters :
MOBS mod - Passive monsters BUT become agressive if damaged :
MOBS mod - Passive monsters :
3d_armor_classes mod :
More coming soon...
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