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A todo list, to review each article and just make sure it's up to date with the current modding environment or there isn't any glaring problems.
Beginners Guide to Dota Scripting
Getting Started With Dota 2 Modding
Useful Console Commands
Setting Up Your Addon With GitHub
Modding Introduction
Video Tutorials
Custom Mana System
DataDriven Items
DataDriven Ability Breakdown - Documentation
DataDriven Ability Events & Modifiers
Passing AbilitySpecial values into Lua
The importance of AbilitySpecial values
Item Restrictions & Requirements
AbilityDuration tooltips
Invisibility Ability Example
Calling Spells with SetCursor
Illusion Ability Example
Particle Attachment
Apply Hero and Creep modifier durations
Creating units with a duration
Channeling Animations
Reutilizing Built-In Modifiers
All about the Target
Rotate Ability Example
Point Channeling AoE Ability Example
Physics Ability Example - Exorcism
Precache, Fixing and avoiding issues
Unit producing buildings
Datadriven Units
Scripted Shop Spawning
Item Drop System
Simple Custom Ability
Adding a Very Simple AI to Units
Lua Item Tutorial
[Tutorial] Lava damage
Create Creature AttachWearable blocks directly from the keyvalues
Making a "rpg-like" looting chest
Making any ability use charges
Combining KV files using #base
Using the order filter and other filters
[Lua Modifiers I]: Extending Hero/NPC API with lua modifiers
[Lua Modifiers II]: Linken's Sphere & Lotus Orb
[Lua Modifiers III]: Transformations
[Lua Modifiers IV]: Enchanting Trees
Creating innate (available from level 1) abilities
Writing a simple AI for neutrals
Hiding HUD with SetHUDVisible
Custom Keybindings in panorama
Custom Minimap Icons
Panorama - Custom DOTAScenePanel
Introduction to Panorama UI with Typescript
Extracting and Compiling VTEX files
Importing custom model into the map without any cosmetics
Particles Creation Series - Chaos Wave
Particles Creation Series - Falling cherry blossom petal for spring mood
Particles Creation Series: Particle Basics
Volcano Particle Creation
Adding and playing Custom Sounds
Asset File Type Reference
MDL to VMDL Conversion
[Hammer] Making skip/clip blocks out of models
Adding Hitbox to Models without a Bone
Guide on creating/modifying Status Effects (with Template)
Example Tutorial
NEW API Wiki Pages
The text was updated successfully, but these errors were encountered:
No branches or pull requests
A todo list, to review each article and just make sure it's up to date with the current modding environment or there isn't any glaring problems.
Beginners Guide to Dota Scripting
Getting Started With Dota 2 Modding
Useful Console Commands
Setting Up Your Addon With GitHub
Modding Introduction
Video Tutorials
Custom Mana System
DataDriven Items
DataDriven Ability Breakdown - Documentation
DataDriven Ability Events & Modifiers
Passing AbilitySpecial values into Lua
The importance of AbilitySpecial values
Item Restrictions & Requirements
AbilityDuration tooltips
Invisibility Ability Example
Calling Spells with SetCursor
Illusion Ability Example
Particle Attachment
Apply Hero and Creep modifier durations
Creating units with a duration
Channeling Animations
Reutilizing Built-In Modifiers
All about the Target
Rotate Ability Example
Point Channeling AoE Ability Example
Physics Ability Example - Exorcism
Precache, Fixing and avoiding issues
Unit producing buildings
Datadriven Units
Scripted Shop Spawning
Item Drop System
Simple Custom Ability
Adding a Very Simple AI to Units
Lua Item Tutorial
[Tutorial] Lava damage
Create Creature AttachWearable blocks directly from the keyvalues
Making a "rpg-like" looting chest
Making any ability use charges
Combining KV files using #base
Using the order filter and other filters
[Lua Modifiers I]: Extending Hero/NPC API with lua modifiers
[Lua Modifiers II]: Linken's Sphere & Lotus Orb
[Lua Modifiers III]: Transformations
[Lua Modifiers IV]: Enchanting Trees
Creating innate (available from level 1) abilities
Writing a simple AI for neutrals
Hiding HUD with SetHUDVisible
Custom Keybindings in panorama
Custom Minimap Icons
Panorama - Custom DOTAScenePanel
Introduction to Panorama UI with Typescript
Extracting and Compiling VTEX files
Importing custom model into the map without any cosmetics
Particles Creation Series - Chaos Wave
Particles Creation Series - Falling cherry blossom petal for spring mood
Particles Creation Series: Particle Basics
Volcano Particle Creation
Adding and playing Custom Sounds
Asset File Type Reference
MDL to VMDL Conversion
[Hammer] Making skip/clip blocks out of models
Adding Hitbox to Models without a Bone
Guide on creating/modifying Status Effects (with Template)
Example Tutorial
NEW API Wiki Pages
The text was updated successfully, but these errors were encountered: