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StatefullTest.cs
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using UnityEngine;
namespace XLuaTest
{
[XLua.Hotfix]
public class StatefullTest
{
public StatefullTest()
{
}
public StatefullTest(int a, int b)
{
if (a > 0)
{
return;
}
Debug.Log("a=" + a);
if (b > 0)
{
return;
}
else
{
if (a + b > 0)
{
return;
}
}
Debug.Log("b=" + b);
}
public int AProp
{
get;
set;
}
public event System.Action<int, double> AEvent;
public int this[string field]
{
get
{
return 1;
}
set
{
}
}
public void Start()
{
}
void Update()
{
}
public void GenericTest<T>(T a)
{
}
static public void StaticFunc(int a, int b)
{
}
static public void StaticFunc(string a, int b, int c)
{
}
~StatefullTest()
{
Debug.Log("~StatefullTest");
}
}
}