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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="GoPe"
run/main_scene="res://GUI/start_Gui.tscn"
config/icon="res://icon.png"
[autoload]
global="*res://global_variables.gd"
[display]
window/size/width=640
window/size/height=380
window/size/test_width=1280
window/size/test_height=720
window/handheld/orientation="sensor_landscape"
window/handheld/emulate_touchscreen=true
window/stretch/mode="2d"
[input]
mouse_click=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
screen_touch=[ ]
[rendering]
environment/default_environment="res://default_env.tres"