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Greetings! Even though we all love Taz, I once wanted to try playing as characters other than Taz via Debug Menu. I've been playing and practicing other strategies as Tycoon Sam, Sylvester, Daffy Duck, Tweety, even the Catcher (who has a special ability btw: he can catch himself, teleporting the player to the closest cage point). The point of these challenges is completing the levels with as few Taz turns as possible, meaning that you would have to just casually running most of the game instead of spinning (as spinning as whatever playable character you've selected via Debug Menu automatically turns them into Taz).
Of course, it's not really possible to complete the whole game without Taz's help (e.g. when you encounter signs that can only be destroyed by spinning). And during such moments, players have to switch back to another playable character via Debug Menu, often pausing the game (sadly, three times in a row for signs that require three spins to be destroyed). This is where such a hotkey could be useful.
Hope you don't mind to add it!
The text was updated successfully, but these errors were encountered:
Hello)
It's much easier to implement this with external input macros
For example: AHK, AutoIt or JitBit Macro Recorder
Just record any input sequence and bind it to any button
I tried this one on AHK. The following sequence should switch Taz to Tycoon Sam. It launches in-game via Ctrl+g (lowercase one). However, a simple press only launches the Debug Menu (F5). Holding Ctrl+g helps, but the sequence repeats itself before reaching Tycoon Sam in the menu, making the game crash by entering the Cheats section (as if the Left button happened to be pressed for the 3rd time). Do you know how to avoid the unwanted repeats?
Greetings! Even though we all love Taz, I once wanted to try playing as characters other than Taz via Debug Menu. I've been playing and practicing other strategies as Tycoon Sam, Sylvester, Daffy Duck, Tweety, even the Catcher (who has a special ability btw: he can catch himself, teleporting the player to the closest cage point). The point of these challenges is completing the levels with as few Taz turns as possible, meaning that you would have to just casually running most of the game instead of spinning (as spinning as whatever playable character you've selected via Debug Menu automatically turns them into Taz).
Of course, it's not really possible to complete the whole game without Taz's help (e.g. when you encounter signs that can only be destroyed by spinning). And during such moments, players have to switch back to another playable character via Debug Menu, often pausing the game (sadly, three times in a row for signs that require three spins to be destroyed). This is where such a hotkey could be useful.
Hope you don't mind to add it!
The text was updated successfully, but these errors were encountered: