You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is an issue that I could be easily resolved by a dev note change in the MyTown.cfg.
MyTown supports the use of vault economy plugins such as essentials economy, but documentation or instructions on how this works is misleading or lacking.
Indicate in the dev note under the section for cost/economy that users can use vault economy. Indicate users to ensure ForgePermsCBBridge's config is set to economy: true.
More importantly, the syntax in the MyTown.cfg needs to be [amount]x[1], where [amount] is how much vault economy is charged when the player executes the respective command.
When I initially viewed the config upon first use, I was mislead to thinking MyTown ONLY supported an item based economy, which lead me to using IC2 credits as a middle man to charge players econ. However, when notified vault economy was indeed supported, I was still a bit confused. I ended up trying to just type in a number, but that charged players $1 regardless of what I typed. By trial and error, I figured out that it was vital that [amount]x[somerandomnumber] was set as the cost values.
The text was updated successfully, but these errors were encountered:
This is an issue that I could be easily resolved by a dev note change in the MyTown.cfg.
MyTown supports the use of vault economy plugins such as essentials economy, but documentation or instructions on how this works is misleading or lacking.
Indicate in the dev note under the section for cost/economy that users can use vault economy. Indicate users to ensure ForgePermsCBBridge's config is set to economy: true.
More importantly, the syntax in the MyTown.cfg needs to be [amount]x[1], where [amount] is how much vault economy is charged when the player executes the respective command.
When I initially viewed the config upon first use, I was mislead to thinking MyTown ONLY supported an item based economy, which lead me to using IC2 credits as a middle man to charge players econ. However, when notified vault economy was indeed supported, I was still a bit confused. I ended up trying to just type in a number, but that charged players $1 regardless of what I typed. By trial and error, I figured out that it was vital that [amount]x[somerandomnumber] was set as the cost values.
The text was updated successfully, but these errors were encountered: