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Conditional spell cost application based off usage #671

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noobanidus opened this issue Feb 16, 2021 · 0 comments
Open

Conditional spell cost application based off usage #671

noobanidus opened this issue Feb 16, 2021 · 0 comments
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3.2.0 intended for 3.2.0 or later (first 1.14/1.15 release) balance

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@noobanidus
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i.e., if you only break 2 blocks with Shatter set up for 3x3x3, don't charge quite as much.

Heuristics on this will be painful and I'm delaying it until 3.2.

@noobanidus noobanidus added 3.2.0 intended for 3.2.0 or later (first 1.14/1.15 release) balance labels Feb 16, 2021
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3.2.0 intended for 3.2.0 or later (first 1.14/1.15 release) balance
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