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CONTRIBUTING.md

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Contributing to cuDF

Contributions to cuDF fall into the following three categories.

  1. To report a bug, request a new feature, or report a problem with documentation, please file an issue describing in detail the problem or new feature. The RAPIDS team evaluates and triages issues, and schedules them for a release. If you believe the issue needs priority attention, please comment on the issue to notify the team.
  2. To propose and implement a new Feature, please file a new feature request issue. Describe the intended feature and discuss the design and implementation with the team and community. Once the team agrees that the plan looks good, go ahead and implement it, using the code contributions guide below.
  3. To implement a feature or bug-fix for an existing outstanding issue, please Follow the code contributions guide below. If you need more context on a particular issue, please ask in a comment.

As contributors and maintainers to this project, you are expected to abide by cuDF's code of conduct. More information can be found at: Contributor Code of Conduct.

Code contributions

Your first issue

  1. Follow the guide at the bottom of this page for Setting Up Your Build Environment.
  2. Find an issue to work on. The best way is to look for the good first issue or help wanted labels.
  3. Comment on the issue stating that you are going to work on it.
  4. Code! Make sure to update unit tests!
  5. When done, create your pull request.
  6. Verify that CI passes all status checks. Fix if needed.
  7. Wait for other developers to review your code and update code as needed.
  8. Once reviewed and approved, a RAPIDS developer will merge your pull request.

Remember, if you are unsure about anything, don't hesitate to comment on issues and ask for clarifications!

Seasoned developers

Once you have gotten your feet wet and are more comfortable with the code, you can look at the prioritized issues for our next release in our project boards.

Pro Tip: Always look at the release board with the highest number for issues to work on. This is where RAPIDS developers also focus their efforts.

Look at the unassigned issues, and find an issue to which you are comfortable contributing. Start with Step 3 above, commenting on the issue to let others know you are working on it. If you have any questions related to the implementation of the issue, ask them in the issue instead of the PR.

Setting Up Your Build Environment

The following instructions are for developers and contributors to cuDF OSS development. These instructions are tested on Linux Ubuntu 16.04 & 18.04. Use these instructions to build cuDF from source and contribute to its development. Other operating systems may be compatible, but are not currently tested.

Code Formatting

Python

cuDF uses Black, isort, and flake8 to ensure a consistent code format throughout the project. Black, isort, and flake8 can be installed with conda or pip:

conda install black isort flake8
pip install black isort flake8

These tools are used to auto-format the Python code, as well as check the Cython code in the repository. Additionally, there is a CI check in place to enforce that committed code follows our standards. You can use the tools to automatically format your python code by running:

isort --atomic python/**/*.py
black python

and then check the syntax of your Python and Cython code by running:

flake8 python
flake8 --config=python/.flake8.cython

Additionally, many editors have plugins that will apply isort and Black as you edit files, as well as use flake8 to report any style / syntax issues.

C++/CUDA

cuDF uses clang-format

In order to format the C++/CUDA files, navigate to the root (cudf) directory and run:

python3 ./cpp/scripts/run-clang-format.py -inplace

Additionally, many editors have plugins or extensions that you can set up to automatically run clang-format either manually or on file save.

Pre-commit hooks

Optionally, you may wish to setup pre-commit hooks to automatically run isort, Black, flake8 and clang-format when you make a git commit. This can be done by installing pre-commit via conda or pip:

conda install -c conda-forge pre_commit
pip install pre-commit

and then running:

pre-commit install

from the root of the cuDF repository. Now isort, Black, flake8 and clang-format will be run each time you commit changes.

Get libcudf Dependencies

Compiler requirements:

  • gcc version 9.3+
  • nvcc version 11.0+
  • cmake version 3.20.1+

CUDA/GPU requirements:

  • CUDA 11.0+
  • NVIDIA driver 450.80.02+
  • Pascal architecture or better

You can obtain CUDA from https://developer.nvidia.com/cuda-downloads.

Script to build cuDF from source

Build from Source

To install cuDF from source, ensure the dependencies are met and follow the steps below:

  • Clone the repository and submodules
CUDF_HOME=$(pwd)/cudf
git clone https://github.com/rapidsai/cudf.git $CUDF_HOME
cd $CUDF_HOME
git submodule update --init --remote --recursive
  • Create the conda development environment cudf_dev:
# create the conda environment (assuming in base `cudf` directory)
# note: RAPIDS currently doesn't support `channel_priority: strict`; use `channel_priority: flexible` instead
conda env create --name cudf_dev --file conda/environments/cudf_dev_cuda11.0.yml
# activate the environment
conda activate cudf_dev
  • For other CUDA versions, check the corresponding cudf_dev_cuda*.yml file in conda/environments

  • Build and install libcudf after its dependencies. CMake depends on the nvcc executable being on your path or defined in $CUDACXX.

$ cd $CUDF_HOME/cpp                                                       # navigate to C/C++ CUDA source root directory
$ mkdir build                                                             # make a build directory
$ cd build                                                                # enter the build directory

# CMake options:
# -DCMAKE_INSTALL_PREFIX set to the install path for your libraries or $CONDA_PREFIX if you're using Anaconda, i.e. -DCMAKE_INSTALL_PREFIX=/install/path or -DCMAKE_INSTALL_PREFIX=$CONDA_PREFIX
$ cmake .. -DCMAKE_INSTALL_PREFIX=$CONDA_PREFIX                           # configure cmake ...
$ make -j                                                                 # compile the libraries librmm.so, libcudf.so ... '-j' will start a parallel job using the number of physical cores available on your system
$ make install                                                            # install the libraries librmm.so, libcudf.so to the CMAKE_INSTALL_PREFIX
  • As a convenience, a build.sh script is provided in $CUDF_HOME. To execute the same build commands above, run the script as shown below. Note that the libraries will be installed to the location set in $INSTALL_PREFIX if set (i.e. export INSTALL_PREFIX=/install/path), otherwise to $CONDA_PREFIX.
$ cd $CUDF_HOME
$ ./build.sh                                                              # To build both C++ and Python cuDF versions with their dependencies
  • To build only the C++ component with the script
$ ./build.sh libcudf                                                      # Build only the cuDF C++ components and install them to $INSTALL_PREFIX if set, otherwise $CONDA_PREFIX
  • To run tests (Optional):
$ make test
  • Build the cudf python package, in the python/cudf folder:
$ cd $CUDF_HOME/python/cudf
$ python setup.py build_ext --inplace
$ python setup.py install
  • Like the libcudf build step above, build.sh can also be used to build the cudf python package, as shown below:
$ cd $CUDF_HOME
$ ./build.sh cudf
  • Additionally to build the dask-cudf python package, in the python/dask_cudf folder:
$ cd $CUDF_HOME/python/dask_cudf
$ python setup.py install
  • The build.sh script can also be used to build the dask-cudf python package, as shown below:
$ cd $CUDF_HOME
$ ./build.sh dask_cudf
  • To run Python tests (Optional):
$ cd $CUDF_HOME/python
$ py.test -v cudf                           # run cudf test suite
$ py.test -v dask_cudf                      # run dask_cudf test suite
  • Other build.sh options:
$ cd $CUDF_HOME
$ ./build.sh clean                     # remove any prior build artifacts and configuration (start over)
$ ./build.sh libcudf -v                # compile and install libcudf with verbose output
$ ./build.sh libcudf -g                # compile and install libcudf for debug
$ PARALLEL_LEVEL=4 ./build.sh libcudf  # compile and install libcudf limiting parallel build jobs to 4 (make -j4)
$ ./build.sh libcudf -n                # compile libcudf but do not install

Done! You are ready to develop for the cuDF OSS project.

Debugging cuDF

Building Debug mode from source

Follow the above instructions to build from source and add -DCMAKE_BUILD_TYPE=Debug to the cmake step.

For example:

$ cmake .. -DCMAKE_INSTALL_PREFIX=/install/path -DCMAKE_BUILD_TYPE=Debug     # configure cmake ... use -DCMAKE_INSTALL_PREFIX=$CONDA_PREFIX if you're using Anaconda

This builds libcudf in Debug mode which enables some assert safety checks and includes symbols in the library for debugging.

All other steps for installing libcudf into your environment are the same.

Debugging with cuda-gdb and cuda-memcheck

When you have a debug build of libcudf installed, debugging with the cuda-gdb and cuda-memcheck is easy.

If you are debugging a Python script, simply run the following:

cuda-gdb -ex r --args python <program_name>.py <program_arguments>
cuda-memcheck python <program_name>.py <program_arguments>

Device debug symbols

The device debug symbols are not automatically added with the cmake Debug build type because it causes a runtime delay of several minutes when loading the libcudf.so library.

Therefore, it is recommended to add device debug symbols only to specific files by setting the -G compile option locally in your cpp/CMakeLists.txt for that file. Here is an example of adding the -G option to the compile command for src/copying/copy.cu source file:

set_source_files_properties(src/copying/copy.cu PROPERTIES COMPILE_OPTIONS "-G")

This will add the device debug symbols for this object file in libcudf.so. You can then use cuda-dbg to debug into the kernels in that source file.

Building and Testing on a gpuCI image locally

Before submitting a pull request, you can do a local build and test on your machine that mimics our gpuCI environment using the ci/local/build.sh script. For detailed information on usage of this script, see here.

Automated Build in Docker Container

A Dockerfile is provided with a preconfigured conda environment for building and installing cuDF from source based off of the main branch.

Prerequisites

  • Install nvidia-docker2 for Docker + GPU support
  • Verify NVIDIA driver is 450.80.02 or higher
  • Ensure CUDA 11.0+ is installed

Usage

From cudf project root run the following, to build with defaults:

$ docker build --tag cudf .

After the container is built run the container:

$ docker run --runtime=nvidia -it cudf bash

Activate the conda environment cudf to use the newly built cuDF and libcudf libraries:

root@3f689ba9c842:/# source activate cudf
(cudf) root@3f689ba9c842:/# python -c "import cudf"
(cudf) root@3f689ba9c842:/#

Customizing the Build

Several build arguments are available to customize the build process of the container. These are specified by using the Docker build-arg flag. Below is a list of the available arguments and their purpose:

Build Argument Default Value Other Value(s) Purpose
CUDA_VERSION 11.0 11.2.2 set CUDA version
LINUX_VERSION ubuntu18.04 ubuntu20.04 set Ubuntu version
CC & CXX 9 10 set gcc/g++ version
CUDF_REPO This repo Forks of cuDF set git URL to use for git clone
CUDF_BRANCH main Any branch name set git branch to checkout of CUDF_REPO
NUMBA_VERSION newest >=0.40.0 set numba version
NUMPY_VERSION newest >=1.14.3 set numpy version
PANDAS_VERSION newest >=0.23.4 set pandas version
PYARROW_VERSION 1.0.1 Not supported set pyarrow version
CMAKE_VERSION newest >=3.18 set cmake version
CYTHON_VERSION 0.29 Not supported set Cython version
PYTHON_VERSION 3.7 3.8 set python version

Attribution

Portions adopted from https://github.com/pytorch/pytorch/blob/master/CONTRIBUTING.md Portions adopted from https://github.com/dask/dask/blob/master/docs/source/develop.rst