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Testing.h
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/***************************************************************************
# Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
**************************************************************************/
#pragma once
#include <nvrhi/nvrhi.h>
struct UIData;
namespace donut::app {
struct DeviceCreationParameters;
}
namespace donut::log {
enum class Severity;
}
extern const char* g_ApplicationTitle;
struct CommandLineArguments
{
nvrhi::GraphicsAPI graphicsApi = nvrhi::GraphicsAPI::VULKAN;
uint32_t saveFrameIndex = 0;
std::string saveFrameFileName;
bool verbose = false;
bool benchmark = false;
bool disableBackgroundOptimization = false;
int renderWidth = 0;
int renderHeight = 0;
};
void ProcessCommandLine(int argc, char** argv, donut::app::DeviceCreationParameters& deviceParams, UIData& ui, CommandLineArguments& args);
void ApplicationLogCallback(donut::log::Severity severity, const char* message);
bool SaveTexture(nvrhi::IDevice* device, nvrhi::ITexture* texture, const char* writeFileName);