Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Manhunt - Unstable light/shadow accumulation upon player/camera movement #298

Open
gebdag opened this issue Jan 15, 2024 · 1 comment
Open
Labels
bug Something isn't working jira A jira ticket exists runtime RTX Remix runtime

Comments

@gebdag
Copy link

gebdag commented Jan 15, 2024

In Manhunt the lighting doesn't seem to accumulate properly, leading to a shaky appearance of shadows in motion and in some cases even when things are still. It seems like the shadows are being completely redrawn upon motion so they are constantly fading in for a second. This is especially evident with modded in emissive lights but also happens with other light sources. I haven't seen this type of behavior in other games so I assume it is an issue with Manhunt specifically.

Attach files!
NvRemixBridge.log
d3d9.log
manhunt_d3d9.log
rtx.conf.txt
mod.zip (mod.usda)

To Reproduce
Steps to reproduce the behavior:
Load up any map in the game and move the camera/player. I have attached my mod.usda above which adds lights to the game, since the light translation doesn't work well out of the box. This should make the issue clear.

Expected behavior
Shadows keep fading in upon moving the camera/player instead of staying "solid".

Example video (watch in full res and full screen to get a good impression):
https://www.youtube.com/watch?v=P_63ZURij6I

@NV-DM
Copy link
Collaborator

NV-DM commented Jan 17, 2024

REMIX-2632 for tracking.

@NV-DM NV-DM added jira A jira ticket exists runtime RTX Remix runtime bug Something isn't working labels Jan 17, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working jira A jira ticket exists runtime RTX Remix runtime
Projects
None yet
Development

No branches or pull requests

2 participants