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[Runtime Feature]: Atmospherics which do not go all the way up into the heavens, so that you can still see the skybox! #713

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DimplyPickle opened this issue Jan 29, 2025 · 0 comments
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@DimplyPickle
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What is the context of the feature/improvement?

The context for this feature request is that it is difficult to tune the visuals in a project for having some kind of atmospheric substance while still being able to see the skybox.

Please describe the feature/improvement?

The feature / improvement would involve some way to prevent the atmospherics from reaching all the way up to infinity. For example, being able to set a maximum height above the player, or something of the sort, or even define volumetric bounding boxes.

What would be your solution? (optional)

My solution would be to implement a setting where the maximum height above the camera height in game units can be defined for volumetrics, in a similar way that the maximum froxel depth can.

Version

latest

Media

Without volumetrics:

Image

When enabling volumetrics and attempting to achieve some ground fog or mist, the sky becomes obscured:

Image

I am using an emissive skydome (not rasterised)

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