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Func compute_observations bug #61
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Thanks for the feedback. Regarding the prioritization buckets, we have removed this logic in the latest v2.1 update. |
Thank you for your response. I noticed that when the configurations of |
v2.1 was released yesterday with the motion-prioritization fixes. If I understand correctly, the issue you're encountering is during The fix seems to be making it all configurable. Need to dig into the various dependencies to see which of these must have the same format and which can be independent. |
When I tried to use func compute_humanoid_observations.It seems that 'GenesisSimulator' object has no attribute 'key_body_ids'.Which should be attribute of env.
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