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This repository has been archived by the owner on Dec 11, 2023. It is now read-only.
For simple rect clipping you can use g2 scissoring. For more advanced uses check out the stencil buffer. I have an old example here, not sure it still compiles but it should give you an idea.
Hi @sh-dave, sorry i'm late, i see this now, By "real clipping" i mean something like masking at entity level, g2 scissoring + texture render can help, but i'm looking for something more lightweight, i will check your example, thanks!!
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Entity must be clipped with masks or rect but using the entity matrix.
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