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Can you clarify what you're trying to do? Are you trying to make a sphere map? I know Valve used them in and early iteration of the Source engine and theres code for generating sphere maps inside VTFLib (see. the CVTFFile::GenerateSphereMap() which I wrote).
You can load your VTF Cubemap and use GetData() to get a pointed to each face to pass to the GenerateSphereMap function. That way you wouldn't need to extract the faces.
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