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VehicleBar.lua
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VehicleBar.lua
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--[[
Copyright (c) 2009-2017, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
local _, Bartender4 = ...
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
-- register module
local VehicleBarMod = Bartender4:NewModule("Vehicle", "AceHook-3.0")
-- fetch upvalues
local Bar = Bartender4.Bar.prototype
local table_insert, setmetatable, pairs = table.insert, setmetatable, pairs
-- GLOBALS: MainMenuBarVehicleLeaveButton, CanExitVehicle
-- create prototype information
local VehicleBar = setmetatable({}, {__index = Bar})
local defaults = { profile = Bartender4.Util:Merge({
enabled = true,
visibility = {
vehicleui = false,
overridebar = false,
},
}, Bartender4.Bar.defaults) }
function VehicleBarMod:OnInitialize()
self.db = Bartender4.db:RegisterNamespace("Vehicle", defaults)
self:SetEnabledState(self.db.profile.enabled)
end
function VehicleBarMod:OnEnable()
if not self.bar then
self.bar = setmetatable(Bartender4.Bar:Create("Vehicle", self.db.profile, L["Vehicle Bar"]), {__index = VehicleBar})
self.bar.content = MainMenuBarVehicleLeaveButton
-- remove EditMode hooks
self.bar.content.ClearAllPoints = nil
self.bar.content.SetPoint = nil
self.bar.content.SetScale = nil
self.bar.content:SetParent(self.bar)
self.bar.content:SetScript("OnShow", nil)
self.bar.content:SetScript("OnHide", nil)
end
if MainMenuBarVehicleLeaveButton_Update then
self:RawHook("MainMenuBarVehicleLeaveButton_Update", true)
else
self:SecureHook(MainMenuBarVehicleLeaveButton, "Update", "MainMenuBarVehicleLeaveButton_Update")
end
if MainMenuBarVehicleLeaveButton.ApplySystemAnchor then
self:SecureHook(MainMenuBarVehicleLeaveButton, "ApplySystemAnchor")
self:SecureHook(MainMenuBarVehicleLeaveButton, "HighlightSystem")
end
if EditModeManagerFrame and EditModeManagerFrame.UpdateBottomActionBarPositions then
self:SecureHook(EditModeManagerFrame, "UpdateBottomActionBarPositions", "ApplySystemAnchor")
end
if UIParentBottomManagedFrameContainer then
UIParentBottomManagedFrameContainer.showingFrames[MainMenuBarVehicleLeaveButton] = nil
end
self.bar:Enable()
self:ToggleOptions()
self:ApplyConfig()
end
function VehicleBarMod:ApplyConfig()
self.bar:ApplyConfig(self.db.profile)
end
local function ShouldVehicleButtonBeShown()
if not CanExitVehicle then
return UnitOnTaxi("player")
else
return CanExitVehicle()
end
end
function VehicleBarMod:MainMenuBarVehicleLeaveButton_Update()
if ShouldVehicleButtonBeShown() then
self.bar:PerformLayout()
MainMenuBarVehicleLeaveButton:Show()
MainMenuBarVehicleLeaveButton:Enable()
else
MainMenuBarVehicleLeaveButton:SetHighlightTexture([[Interface\Buttons\ButtonHilight-Square]], "ADD")
MainMenuBarVehicleLeaveButton:UnlockHighlight()
MainMenuBarVehicleLeaveButton:Hide()
end
end
function VehicleBarMod:ApplySystemAnchor()
self.bar:PerformLayout()
end
function VehicleBarMod:HighlightSystem()
MainMenuBarVehicleLeaveButton.Selection:Hide()
EditModeMagnetismManager:UnregisterFrame(MainMenuBarVehicleLeaveButton)
end
function VehicleBar:ApplyConfig(config)
Bar.ApplyConfig(self, config)
if not self.config.position.x then
self:ClearSetPoint("CENTER", 120, 27)
self:PerformLayout()
self:SavePosition()
end
self:PerformLayout()
end
function VehicleBar:PerformLayout()
self:SetSize(32,32)
local bar = self.content
bar:ClearAllPoints()
bar:SetPoint("TOPLEFT", 0, 0)
end