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int LuaClass_Rendering::LUA_configure( lua_State* p_L ) method : add and complete following structure : std::vector<std::vector<std::vector<std::array<Texture*, RenderingNode::NbMaxTextures>>>> layers_vertextextures;
std::vector<std::vector<std::vector<std::array<Texture*, RenderingNode::NbMaxTextures>>>> layers_vertextextures;
NB : LuaClass_RenderContext class already support vertex textures
The text was updated successfully, but these errors were encountered:
NevilClavain
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int LuaClass_Rendering::LUA_configure( lua_State* p_L ) method :
add and complete following structure :
std::vector<std::vector<std::vector<std::array<Texture*, RenderingNode::NbMaxTextures>>>> layers_vertextextures;
NB : LuaClass_RenderContext class already support vertex textures
The text was updated successfully, but these errors were encountered: