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Factorio has updated to a new version #142
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Your mod has had such a large impact in my ability and enjoyment towards this game. So much impact, that I'm finding the idea of attempting a new game rather daunting without your mod, especially with all the new terrains and features implemented in the new version of Factorio. Hope it is updated to become compatible soon, as this truly was an amazing mod. |
In the same boat, for accessibility reasons i use this mod religiously. |
Hey everyone. Here are instructions on how to get this mod working until the author updates the mod portal. I have it working on my copy now. The following two mods must be installed manually. This is accomplished by just saving the zip files to the mods folder for your install. Just change YOURNAME to match your system settings: C:\Users\YOURNAME\AppData\Roaming\Factorio\mods First dependency mod stdlib must be updated: https://github.com/jackiepmueller/stdlib/tree/2-0-fixes Next download the updated branch for nanobots here: https://github.com/jackiepmueller/Nanobots/tree/2-0-fixes Reload the game and the mods will be visible in the mod manager as already installed. Make sure they are enabled. |
Amazing thank you! Will hopefully try this over weekend |
I added the two mods and it worked fine through research and crafting of the emitter plus the nano construction bots. 420.266 Script @stdlib/stdlib/area/position.lua:589: WARNING: Area for Position not found in package.loaded It does appear after a while to have started placing stuff again while giving the error. It seems to be slower than I remember and not as thorough at placing things, it seems to miss a few here and there and not come back to them for a while. I'll keep playing with it as it seems to mostly work and I like it better than the other early bot mods. |
aminul your game needs to be patched. Latest version is 2.0.10 so you're 3 patches behind. |
@officedev27 I also noticed the nil bug in my save, specifically using Nilaus' Base-in-a-Book blueprints with assemblers that were saved with modules in them. Removing the module request from the assemblers causes the error to end. As you stated, the function otherwise does seem to otherwise work (i.e., it will place the assembler on the blueprint ghost and start spamming the error message, but happily continues on placing entities). |
@officedev27 I fixed it by changing the base version of nanobot to base => 2.0.7 and stdlib => 1.5.0, and in stdlib to base => 2.0.7. It's working fine now. |
Describe the Bug
Failed to load mods:
• Nanobots
• Incompatible Factorio version (current: 2.0, required: 1.1)
• stdlib
• Incompatible Factorio version (current: 2.0, required: 1.1)
To Reproduce
Update to Factorio 2.0 from 1.1 through Steam client
Save file & Username
No Save. Game fails to load mod prompting a disable.
Log file
No log, just a major version change.
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