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In order for the app to have access to a screen texture, it needs to run on the same video processor as the one used in the rendering of the screen.
For example, if you need to record something on a secondary screen that is rendered by your dedicated GPU, you must set the app to run on that GPU.
If you need to capture something on your main display that is rendered by your integrated GPU, you must set the app to run on that GPU.
The text was updated successfully, but these errors were encountered:
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In order for the app to have access to a screen texture, it needs to run on the same video processor as the one used in the rendering of the screen.
For example, if you need to record something on a secondary screen that is rendered by your dedicated GPU, you must set the app to run on that GPU.
If you need to capture something on your main display that is rendered by your integrated GPU, you must set the app to run on that GPU.
The text was updated successfully, but these errors were encountered: