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Captured / Grabbed state #321

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Terotrous opened this issue Sep 16, 2024 · 1 comment
Open

Captured / Grabbed state #321

Terotrous opened this issue Sep 16, 2024 · 1 comment
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enhancement This issue is about improving the quality of code or a feature.

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@Terotrous
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Many skills in the game have the effect of grabbing a target in some way (ie, Barbarian_Embowel, Barbarian_GiantSwing, Cataphract_Impale, Luchador_Martinete, etc), which prevents them from taking any action for some time. This can already be accomplished with the locking system, but it seems like this state has some special properties, most notably that targets that are grabbed should probably be immune to being targeted by most skills, except the skill they were grabbed by. DoTs and other effects should continue to work, though.

@exectails exectails added the enhancement This issue is about improving the quality of code or a feature. label Sep 16, 2024
@exectails
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We'll have to see which restrictions apply to which states, but I imagine it will all go through the lock system afterwards.

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Labels
enhancement This issue is about improving the quality of code or a feature.
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