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netplay.c
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#include "common.h"
s32 receive_packet(control_buffer_entry_struct *remote_controls);
#ifdef WIN32_BUILD
//typedef struct sockaddr sockaddr_type;
typedef struct sockaddr_in sockaddr_type;
#else
typedef struct sockaddr_in sockaddr_type;
#endif
static void print_netplay_error(char *str)
{
#ifdef WIN32_BUILD
typedef struct
{
s32 number;
char *description;
} error_description_pair_struct;
u32 search_pair;
u32 error_number = WSAGetLastError();
error_description_pair_struct error_description_pairs[] =
{
{ 0, "No error" },
{ WSAEINTR, "Interrupted system call" },
{ WSAEBADF, "Bad file number" },
{ WSAEACCES, "Permission denied" },
{ WSAEFAULT, "Bad address" },
{ WSAEINVAL, "Invalid argument" },
{ WSAEMFILE, "Too many open sockets" },
{ WSAEWOULDBLOCK, "Operation would block" },
{ WSAEINPROGRESS, "Operation now in progress" },
{ WSAEALREADY, "Operation already in progress" },
{ WSAENOTSOCK, "Socket operation on non-socket" },
{ WSAEDESTADDRREQ, "Destination address required" },
{ WSAEMSGSIZE, "Message too long" },
{ WSAEPROTOTYPE, "Protocol wrong type for socket" },
{ WSAENOPROTOOPT, "Bad protocol option" },
{ WSAEPROTONOSUPPORT, "Protocol not supported" },
{ WSAESOCKTNOSUPPORT, "Socket type not supported" },
{ WSAEOPNOTSUPP, "Operation not supported on socket" },
{ WSAEPFNOSUPPORT, "Protocol family not supported" },
{ WSAEAFNOSUPPORT, "Address family not supported" },
{ WSAEADDRINUSE, "Address already in use" },
{ WSAEADDRNOTAVAIL, "Can't assign requested address" },
{ WSAENETDOWN, "Network is down" },
{ WSAENETUNREACH, "Network is unreachable" },
{ WSAENETRESET, "Net connection reset" },
{ WSAECONNABORTED, "Software caused connection abort" },
{ WSAECONNRESET, "Connection reset by peer" },
{ WSAENOBUFS, "No buffer space available" },
{ WSAEISCONN, "Socket is already connected" },
{ WSAENOTCONN, "Socket is not connected" },
{ WSAESHUTDOWN, "Can't send after socket shutdown" },
{ WSAETOOMANYREFS, "Too many references, can't splice" },
{ WSAETIMEDOUT, "Connection timed out" },
{ WSAECONNREFUSED, "Connection refused" },
{ WSAELOOP, "Too many levels of symbolic links" },
{ WSAENAMETOOLONG, "File name too long" },
{ WSAEHOSTDOWN, "Host is down" },
{ WSAEHOSTUNREACH, "No route to host" },
{ WSAENOTEMPTY, "Directory not empty" },
{ WSAEPROCLIM, "Too many processes" },
{ WSAEUSERS, "Too many users" },
{ WSAEDQUOT, "Disc quota exceeded" },
{ WSAESTALE, "Stale NFS file handle" },
{ WSAEREMOTE, "Too many levels of remote in path" },
{ WSASYSNOTREADY, "Network system is unavailable" },
{ WSAVERNOTSUPPORTED, "Winsock version out of range" },
{ WSANOTINITIALISED, "WSAStartup not yet called" },
{ WSAEDISCON, "Graceful shutdown in progress" },
{ WSAHOST_NOT_FOUND, "Host not found" },
{ WSANO_DATA, "No host data of that type was found" },
{ -1, "END" }
};
for(search_pair = 0; search_pair != -1; search_pair++)
{
if(error_description_pairs[search_pair].number == error_number)
{
status_message("Netplay error: %s: %s\n", str,
error_description_pairs[search_pair].description);
break;
}
}
if(search_pair == -1)
{
status_message("Netplay error: %s: unknown\n", str);
}
#else
status_message("Netplay error: %s: %s\n", str, strerror(errno));
#endif
}
netplay_struct netplay;
void flush_receive(void)
{
control_buffer_entry_struct remote_controls;
while(receive_packet(&remote_controls) >= 0);
}
void reset_control_buffer(control_buffer_struct *control_buffer)
{
control_buffer->write_position = 0;
control_buffer->last_written = NULL;
memset(control_buffer->entries, 0,
sizeof(control_buffer_entry_struct) * CONTROL_BUFFER_SIZE);
}
void queue_controls(control_buffer_struct *control_buffer,
u32 frame_number, u32 controls)
{
u32 write_position = control_buffer->write_position;
control_buffer_entry_struct *control_buffer_entry =
&(control_buffer->entries[write_position]);
control_buffer_entry->controls = controls;
control_buffer_entry->frame_number = frame_number;
control_buffer->last_written = control_buffer_entry;
control_buffer->write_position = (write_position + 1) % CONTROL_BUFFER_SIZE;
}
// TODO: This can be done better, you can find out sooner if you definitely
// won't find the frame.
control_buffer_entry_struct
*find_controls_at_frame_number(control_buffer_struct *control_buffer,
u32 frame_number)
{
control_buffer_entry_struct *new_controls;
u32 base_write_position = control_buffer->write_position;
u32 seek_write_position =
(control_buffer->write_position - 1) % CONTROL_BUFFER_SIZE;
while(seek_write_position != base_write_position)
{
new_controls = &(control_buffer->entries[seek_write_position]);
if(new_controls->frame_number == frame_number)
return new_controls;
seek_write_position = (seek_write_position - 1) % CONTROL_BUFFER_SIZE;
}
return NULL;
}
void netplay_disconnect(void)
{
close(netplay.socket_handle);
audio_unpause();
netplay.pause = 0;
netplay.active = 0;
netplay.can_send = 0;
}
void invalidate_send_buffer(void)
{
netplay.send_control_packets_buffered = 0;
netplay.send_buffer_ptr = netplay.send_buffer;
netplay.send_buffer_bytes = 0;
}
void netplay_queue_latency_filler(void)
{
u32 back_frame;
u32 i;
// Have a few dummy frames going into the past before things started to
// give us some initial latency to work with.
for(i = 0, back_frame = (0 - netplay.frame_latency) & 0xFFFF;
i <= netplay.frame_latency; i++, back_frame++)
{
queue_controls(&netplay.control_buffer_local, back_frame, 0xFFFF);
queue_controls(&netplay.control_buffer_remote, back_frame, 0xFFFF);
}
}
void netplay_reset_buffers(void)
{
invalidate_send_buffer();
reset_control_buffer(&(netplay.control_buffer_local));
reset_control_buffer(&(netplay.control_buffer_remote));
netplay_queue_latency_filler();
netplay.frame_number = 0;
}
s32 netplay_connect_server(void)
{
sockaddr_type socket_address;
netplay.frame_latency = config.netplay_server_frame_latency;
if(config.netplay_username[0] == 0)
strcpy(config.netplay_username, "Player 1");
netplay.socket_handle = socket(AF_INET, SOCK_STREAM, 0);
netplay.active = 1;
if(netplay.socket_handle < 0)
{
print_netplay_error("socket");
netplay_disconnect();
return -1;
}
socket_address.sin_family = AF_INET;
socket_address.sin_port = htons(config.netplay_port);
socket_address.sin_addr.s_addr = htonl(INADDR_ANY);
if(bind(netplay.socket_handle, &(socket_address),
sizeof(sockaddr_type)) < 0)
{
print_netplay_error("bind");
netplay_disconnect();
return -1;
}
if(listen(netplay.socket_handle, 5) < 0)
{
print_netplay_error("listen");
netplay_disconnect();
return -1;
}
return netplay.socket_handle;
}
s32 netplay_connect_client(void)
{
sockaddr_type server_address;
control_buffer_entry_struct remote_controls;
u32 tries;
if(config.netplay_username[0] == 0)
strcpy(config.netplay_username, "Player 2");
netplay.socket_handle = socket(AF_INET, SOCK_STREAM, 0);
netplay.active = 1;
netplay.can_send = 1;
if(netplay.socket_handle < 0)
{
print_netplay_error("socket");
netplay_disconnect();
return -1;
}
server_address.sin_family = AF_INET;
server_address.sin_port = htons(config.netplay_port);
server_address.sin_addr.s_addr = htonl(config.netplay_ip);
status_message("Trying to connect to IP %d.%d.%d.%d\n",
config.netplay_ip >> 24, (config.netplay_ip >> 16) & 0xFF,
(config.netplay_ip >> 8) & 0xFF, config.netplay_ip & 0xFF);
if(connect(netplay.socket_handle, &server_address,
sizeof(sockaddr_type)) < 0)
{
print_netplay_error("connect");
netplay_disconnect();
return -1;
}
// Now we need to get the frame latency, give it up to 50ms * 200 (10s)
for(tries = 0; tries < 50 * 200; tries++)
{
if(receive_packet(&remote_controls) == NETPLAY_PACKET_TYPE_SET_LATENCY)
{
netplay.frame_latency = netplay.frame_latency_update_to;
printf("Got latency %d\n", netplay.frame_latency);
return netplay.socket_handle;
}
delay_us(50000);
}
status_message_raw("Err: could not get latency setting");
netplay_disconnect();
return -1;
}
void disable_blocking(void)
{
#ifdef WIN32_BUILD
u_long ioctl_mode = 1;
ioctlsocket(netplay.socket_handle, FIONBIO, &ioctl_mode);
#else
u32 fcntl_flags = fcntl(netplay.socket_handle, F_GETFL);
fcntl(netplay.socket_handle, F_SETFL, fcntl_flags | O_NONBLOCK);
#endif
}
s32 server_wait_for_connection(void)
{
sockaddr_type client_address;
u32 client_address_length = sizeof(sockaddr_type);
s32 accept_handle =
accept(netplay.socket_handle, &client_address, &client_address_length);
if(accept_handle >= 0)
{
u32 accept_ip = client_address.sin_addr.s_addr;
status_message("Received connection from %d.%d.%d.%d",
accept_ip & 0xFF, (accept_ip >> 8) & 0xFF, (accept_ip >> 16) & 0xFF,
accept_ip >> 24);
close(netplay.socket_handle);
netplay.socket_handle = accept_handle;
disable_blocking();
}
return accept_handle;
}
u32 netplay_ip_string_value(const char *ip_string)
{
u32 d0, d1, d2, d3;
sscanf(ip_string, "%d.%d.%d.%d", &d0, &d1, &d2, &d3);
return d3 | (d2 << 8) | (d1 << 16) | (d0 << 24);
}
void flush_send_buffer(void)
{
s32 sent_bytes;
u8 *send_buffer = netplay.send_buffer;
u32 length = netplay.send_buffer_bytes;
netplay.send_control_packets_buffered = 0;
netplay.send_buffer_ptr = netplay.send_buffer;
netplay.send_buffer_bytes = 0;
while(1)
{
sent_bytes = send(netplay.socket_handle, send_buffer, length, 0);
if(sent_bytes == length)
break;
if(sent_bytes >= 0)
{
send_buffer += sent_bytes;
length -= sent_bytes;
}
}
}
void send_packet(u8 *send_buffer, u32 length)
{
if(send_buffer[0] == NETPLAY_PACKET_TYPE_CONTROLS)
(netplay.send_control_packets_buffered)++;
netplay.send_buffer_bytes += length;
memcpy(netplay.send_buffer_ptr, send_buffer, length);
netplay.send_buffer_ptr += length;
if(netplay.send_control_packets_buffered > netplay.send_control_buffer_limit)
flush_send_buffer();
}
void send_controls(u32 controls, u32 frame_number)
{
u8 send_buffer[5] =
{
NETPLAY_PACKET_TYPE_CONTROLS, frame_number,
frame_number >> 8, controls, controls >> 8
};
send_packet(send_buffer, 5);
}
void send_talk_message(char *message)
{
u32 message_length = strlen(message);
u8 send_buffer[message_length + 3];
send_buffer[0] = NETPLAY_PACKET_TYPE_MESSAGE;
send_buffer[1] = message_length;
strcpy((char *)send_buffer + 2, message);
send_packet(send_buffer, message_length + 3);
}
void send_latency_report(u32 latency_value, u32 stalls)
{
u8 send_buffer[4] =
{
NETPLAY_PACKET_TYPE_LATENCY_REPORT, latency_value,
latency_value >> 8, stalls
};
send_packet(send_buffer, 4);
}
void send_set_latency(u32 set_frame, u32 set_value)
{
u8 send_buffer[4] =
{
NETPLAY_PACKET_TYPE_SET_LATENCY, set_frame,
set_frame >> 8, set_value
};
send_packet(send_buffer, 4);
}
void send_netplay_pause(void)
{
u8 send_buffer[1] = { NETPLAY_PACKET_TYPE_PAUSE };
send_packet(send_buffer, 1);
flush_send_buffer();
}
void send_netplay_unpause(void)
{
u8 send_buffer[1] = { NETPLAY_PACKET_TYPE_UNPAUSE };
send_packet(send_buffer, 1);
flush_send_buffer();
}
void send_savestate_start(u32 savestate_length)
{
u8 send_buffer[4] =
{
NETPLAY_PACKET_TYPE_SAVESTATE_START,
savestate_length, savestate_length >> 8, savestate_length >> 16
};
send_packet(send_buffer, 4);
flush_send_buffer();
}
void send_savestate_block(u8 *block_buffer,
u32 block_length, u32 block_number)
{
u8 send_buffer[block_length + 5];
send_buffer[0] = NETPLAY_PACKET_TYPE_SAVESTATE_BLOCK;
send_buffer[1] = block_length;
send_buffer[2] = block_length >> 8;
send_buffer[3] = block_number;
send_buffer[4] = block_number >> 8;
memcpy(send_buffer + 5, block_buffer, block_length);
send_packet(send_buffer, block_length + 5);
flush_send_buffer();
}
void send_savestate_block_confirm(u32 block_number)
{
u8 send_buffer[3] =
{
NETPLAY_PACKET_TYPE_SAVESTATE_BLOCK_CONFIRM,
block_number, block_number >> 8
};
send_packet(send_buffer, 3);
flush_send_buffer();
}
#ifdef WIN32_BUILD
#define receive_packet_data_unavailable(_receive_bytes) \
((_receive_bytes == 0) || (WSAGetLastError() == WSAEWOULDBLOCK)) \
#else
#define receive_packet_data_unavailable(_receive_bytes) \
((_receive_bytes == 0) || (errno == EAGAIN)) \
#endif
#define receive_packet_ensure_available(size) \
while(receive_bytes < size) \
{ \
s32 additional_receive_bytes = recv(netplay.socket_handle, receive_buffer \
+ receive_bytes, RECEIVE_BUFFER_LENGTH - receive_bytes, 0); \
\
if(receive_packet_data_unavailable(additional_receive_bytes)) \
{ \
delay_us(1000); \
continue; \
} \
\
if(additional_receive_bytes < 0) \
{ \
print_netplay_error("receive"); \
return -2; \
} \
receive_bytes += additional_receive_bytes; \
} \
s32 receive_packet(control_buffer_entry_struct *remote_controls)
{
s32 receive_bytes;
u32 message_type;
u8 *receive_buffer;
if(netplay.receive_bytes_remaining > 0)
{
receive_bytes = netplay.receive_bytes_remaining;
}
else
{
netplay.receive_buffer_ptr = netplay.receive_buffer;
receive_bytes = recv(netplay.socket_handle, netplay.receive_buffer,
RECEIVE_BUFFER_LENGTH, 0);
if(receive_bytes <= 0)
{
if(receive_packet_data_unavailable(receive_bytes))
return -1;
print_netplay_error("receive");
return -2;
}
}
receive_buffer = netplay.receive_buffer_ptr;
message_type = receive_buffer[0];
switch(message_type)
{
case NETPLAY_PACKET_TYPE_CONTROLS:
receive_packet_ensure_available(5);
remote_controls->frame_number =
receive_buffer[1] | (receive_buffer[2] << 8);
remote_controls->controls = receive_buffer[3] | (receive_buffer[4] << 8);
receive_bytes -= 5;
receive_buffer += 5;
break;
case NETPLAY_PACKET_TYPE_MESSAGE:
{
receive_packet_ensure_available(2);
u32 packet_length = receive_buffer[1] + 3;
receive_packet_ensure_available(packet_length);
status_message_raw((char *)receive_buffer + 2);
if((packet_length - 3) > SCREEN_WIDTH_NARROW_CHARS)
{
status_message_raw((char *)receive_buffer + 2 +
SCREEN_WIDTH_NARROW_CHARS);
}
receive_bytes -= packet_length;
receive_buffer += packet_length;
break;
}
case NETPLAY_PACKET_TYPE_LATENCY_REPORT:
receive_packet_ensure_available(4);
netplay.remote_latency_report =
(s16)(receive_buffer[1] | (receive_buffer[2] << 8));
netplay.remote_stalls_report = receive_buffer[3];
receive_bytes -= 4;
receive_buffer += 4;
break;
case NETPLAY_PACKET_TYPE_SET_LATENCY:
receive_packet_ensure_available(4);
netplay.frame_latency_update_at_frame =
receive_buffer[1] | (receive_buffer[2] << 8);
netplay.frame_latency_update_to = receive_buffer[3];
receive_bytes -= 4;
receive_buffer += 4;
break;
case NETPLAY_PACKET_TYPE_PAUSE:
if((netplay.pause == 0) ||
(netplay.pause_type != NETPLAY_PAUSE_RECEIVING_SAVESTATE))
{
status_message_raw("Remote-side paused netplay.");
copy_screen_half_intensity(get_screen_ptr());
update_status_message();
audio_pause();
netplay.pause = 1;
netplay.pause_type = NETPLAY_PAUSE_MENU;
}
receive_bytes--;
receive_buffer++;
break;
case NETPLAY_PACKET_TYPE_UNPAUSE:
if((netplay.pause == 0) ||
(netplay.pause_type != NETPLAY_PAUSE_RECEIVING_SAVESTATE))
{
status_message_raw("Remote-side unpaused netplay.");
netplay.pause = 0;
audio_unpause();
}
receive_bytes--;
receive_buffer++;
break;
case NETPLAY_PACKET_TYPE_SAVESTATE_START:
{
receive_packet_ensure_available(4);
netplay.savestate_receive_size =
receive_buffer[1] | (receive_buffer[2] << 8) | (receive_buffer[3] << 16);
netplay.savestate_receive_buffer = malloc(netplay.savestate_receive_size);
netplay.savestate_receive_ptr = netplay.savestate_receive_buffer;
netplay.savestate_receive_bytes_remaining =
netplay.savestate_receive_size;
printf("Got savestate start packet (%d bytes).\n",
netplay.savestate_receive_size);
netplay_reset_buffers();
status_message("Remotely loading state (%d bytes)",
netplay.savestate_receive_bytes_remaining);
send_savestate_block_confirm(0);
copy_screen_half_intensity(get_screen_ptr());
update_status_message();
audio_pause();
netplay.pause_type = NETPLAY_PAUSE_RECEIVING_SAVESTATE;
netplay.pause = 1;
receive_bytes -= 4;
receive_buffer += 4;
break;
}
case NETPLAY_PACKET_TYPE_SAVESTATE_BLOCK:
{
receive_packet_ensure_available(5);
u32 block_size = receive_buffer[1] | (receive_buffer[2] << 8);
u32 block_number = receive_buffer[3] | (receive_buffer[4] << 8);
receive_packet_ensure_available(block_size + 5);
memcpy(netplay.savestate_receive_ptr, receive_buffer + 5,
block_size);
netplay.savestate_receive_ptr += block_size;
netplay.savestate_receive_bytes_remaining -= block_size;
send_savestate_block_confirm(block_number + 1);
if(netplay.savestate_receive_bytes_remaining == 0)
{
load_state(NULL, netplay.savestate_receive_buffer,
netplay.savestate_receive_size);
free(netplay.savestate_receive_buffer);
netplay.pause = 0;
audio_unpause();
}
receive_bytes -= block_size + 5;
receive_buffer += block_size + 5;
break;
}
case NETPLAY_PACKET_TYPE_SAVESTATE_BLOCK_CONFIRM:
receive_packet_ensure_available(3);
netplay.savestate_send_block_confirmed =
receive_buffer[1] | (receive_buffer[2] << 8);
receive_bytes -= 3;
receive_buffer += 3;
break;
default:
printf("Got %d bytes of unexpected stuff.\n", receive_bytes);
fflush(stdout);
receive_bytes--;
receive_buffer++;
break;
}
netplay.receive_bytes_remaining = receive_bytes;
netplay.receive_buffer_ptr = receive_buffer;
return message_type;
}
s32 queue_controls_remote(void)
{
control_buffer_entry_struct remote_controls;
u32 local_frame_number = netplay.frame_number;
s32 newest_remote_frame_number = -1;
s32 new_packet_type;
s32 accepted_packet_type = -1;
while(1)
{
new_packet_type = receive_packet(&remote_controls);
if(new_packet_type == NETPLAY_PACKET_TYPE_CONTROLS)
{
accepted_packet_type = new_packet_type;
queue_controls(&(netplay.control_buffer_remote),
remote_controls.frame_number, remote_controls.controls);
newest_remote_frame_number = remote_controls.frame_number;
}
else
{
if(new_packet_type == -1)
break;
if(new_packet_type == -2)
{
netplay_disconnect();
status_message_raw("Lost netplay connection.\n");
return -2;
}
accepted_packet_type = new_packet_type;
}
}
if(newest_remote_frame_number != -1)
{
s32 frame_latency =
(s16)(local_frame_number - newest_remote_frame_number);
netplay.total_latency += frame_latency;
}
return accepted_packet_type;
}
#ifndef SOL_TCP
#define SOL_TCP IPPROTO_TCP
#endif
void disable_nagle(void)
{
#ifdef WIN32_BUILD
char nagle_options = 1;
#else
u32 nagle_options = 1;
#endif
setsockopt(netplay.socket_handle, SOL_TCP, TCP_NODELAY, &nagle_options,
sizeof(u32));
}
void tcp_quick_ack(void)
{
#ifndef WIN32_BUILD
u32 quick_ack_options = 1;
setsockopt(netplay.socket_handle, SOL_TCP, TCP_QUICKACK, &quick_ack_options,
sizeof(u32));
#endif
}
void netplay_connect(void)
{
#ifdef WIN32_BUILD
static u32 initialized = 0;
if(initialized == 0)
{
WSADATA info;
WSAStartup(MAKEWORD(1, 1), &info);
initialized = 1;
}
#endif
if(config.netplay_type != NETPLAY_TYPE_NONE)
{
netplay.frame_number = 0;
if(netplay.active)
netplay_disconnect();
reset_control_buffer(&(netplay.control_buffer_local));
reset_control_buffer(&(netplay.control_buffer_remote));
netplay.frame_latency_update_at_frame = 0x10000;
netplay.total_latency = 0;
netplay.latency_calculation_frames = 0;
netplay.stalls = 0;
netplay.receive_bytes_remaining = 0;
netplay.receive_buffer_ptr = netplay.receive_buffer;
netplay.send_control_buffer_limit = 0;
netplay.send_control_packets_buffered = 0;
netplay.send_buffer_bytes = 0;
netplay.send_buffer_ptr = netplay.send_buffer;
if(config.netplay_type == NETPLAY_TYPE_CLIENT)
{
if(netplay_connect_client() >= 0)
netplay.pause = 0;
}
else
{
if(netplay_connect_server() >= 0)
{
clear_screen();
status_message_raw("Waiting for connection.");
update_status_message();
audio_pause();
netplay.pause = 1;
netplay.pause_type = NETPLAY_PAUSE_ACCEPTING_CONNECTION;
}
}
netplay_queue_latency_filler();
disable_blocking();
disable_nagle();
tcp_quick_ack();
}
else
{
if(netplay.active)
netplay_disconnect();
if(netplay.pause)
audio_unpause();
netplay.pause = 0;
netplay.can_send = 0;
netplay.active = 0;
}
}
void netplay_frame_update(u32 new_local_controls, u32 *_use_local_controls,
u32 *_use_remote_controls)
{
control_buffer_entry_struct *local_controls;
control_buffer_entry_struct *remote_controls;
control_buffer_struct *control_buffer_local = &(netplay.control_buffer_local);
control_buffer_struct *control_buffer_remote =
&(netplay.control_buffer_remote);
u32 frame_number = netplay.frame_number;
u32 frame_latency = netplay.frame_latency;
u32 back_frame;
if(netplay.pause)
{
control_buffer_entry_struct _remote_controls;
switch(netplay.pause_type)
{
case NETPLAY_PAUSE_ACCEPTING_CONNECTION:
if(server_wait_for_connection() >= 0)
{
send_set_latency(0, config.netplay_server_frame_latency);
netplay.pause = 0;
netplay.can_send = 1;
audio_unpause();
}
break;
case NETPLAY_PAUSE_MENU:
case NETPLAY_PAUSE_RECEIVING_SAVESTATE:
receive_packet(&_remote_controls);
break;
case NETPLAY_PAUSE_RECEIVE_STALL:
{
s32 queue_controls_response = queue_controls_remote();
if(queue_controls_response > 0)
{
netplay.pause = 0;
audio_unpause();
}
break;
}
case NETPLAY_PAUSE_SENDING_SAVESTATE:
{
u32 block_size = netplay.savestate_send_bytes_remaining;
// Receive confirmations
receive_packet(&_remote_controls);
if(netplay.savestate_send_block ==
netplay.savestate_send_block_confirmed)
{
if(block_size)
{
if(block_size > NETPLAY_SAVESTATE_BLOCK_SIZE)
block_size = NETPLAY_SAVESTATE_BLOCK_SIZE;
send_savestate_block(netplay.savestate_send_ptr, block_size,
netplay.savestate_send_block);
netplay.savestate_send_ptr += block_size;
netplay.savestate_send_block++;
netplay.savestate_send_bytes_remaining -= block_size;
if(netplay.savestate_send_bytes_remaining == 0)
{
free(netplay.savestate_send_buffer);
netplay.savestate_send_buffer = NULL;
}
}
else
{
netplay.pause = 0;
audio_unpause();
}
}
break;
}
}
return;
}
send_controls(new_local_controls, frame_number);
back_frame = (frame_number - frame_latency) & 0xFFFF;
if(frame_number == netplay.frame_latency_update_at_frame)
{
status_message("Updating latency to %d.", netplay.frame_latency_update_to);
netplay.frame_latency = netplay.frame_latency_update_to;
netplay.frame_latency_update_at_frame = 0x10000;
}
// Update new local controls
queue_controls(&(netplay.control_buffer_local), frame_number,
new_local_controls);
// Update new remote controls (may update multiple)
if(queue_controls_remote() == -2)
return;
if(netplay.pause == 1)
return;
local_controls =
find_controls_at_frame_number(control_buffer_local, back_frame);
remote_controls =
find_controls_at_frame_number(control_buffer_remote, back_frame);
if(local_controls == NULL)
{
printf("wtf? We're on frame %d but don't have controls for frame %d??\n",
frame_number, back_frame);
exit(-1);
}
if(remote_controls == NULL)
{
u32 tries = 0;
(netplay.stalls)++;
flush_send_buffer();
while(remote_controls == NULL)
{
if((queue_controls_remote() == -2) || netplay.pause)
return;
remote_controls =
find_controls_at_frame_number(control_buffer_remote,
back_frame);
delay_us(1000);
tries++;
if(tries == 6000)
{
status_message_raw("Remote-side is stalling. Pausing.");
copy_screen_half_intensity(get_screen_ptr());
update_status_message();
audio_pause();
netplay.pause = 1;
netplay.pause_type = NETPLAY_PAUSE_RECEIVE_STALL;
return;
}