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AutoExposure.csproj
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AutoExposure.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<PATH_7D2D_MANAGED Condition=" '$(PATH_7D2D_MANAGED)' == '' ">..\..\7DaysToDie_Data\Managed</PATH_7D2D_MANAGED>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<BaseIntermediateOutputPath>build\obj\$(AssemblyName)</BaseIntermediateOutputPath>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{5CD8F475-3C2D-4F61-91D0-47F380086EA5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AutoExposure</RootNamespace>
<AssemblyName>AutoExposure</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>build\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PostBuildEvent>
copy /Y /B "$(AssemblyName).dll" "..\..\..\$(AssemblyName).dll"
</PostBuildEvent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>build\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PostBuildEvent>
copy /Y /B "$(AssemblyName).dll" "..\..\..\$(AssemblyName).dll"
</PostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(PATH_7D2D_MANAGED)\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(PATH_7D2D_MANAGED)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="LogLibrary">
<HintPath>$(PATH_7D2D_MANAGED)\LogLibrary.dll</HintPath>
</Reference>
<Reference Include="InControl">
<HintPath>$(PATH_7D2D_MANAGED)\InControl.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>$(PATH_7D2D_MANAGED)\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>$(PATH_7D2D_MANAGED)\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>$(PATH_7D2D_MANAGED)\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>$(PATH_7D2D_MANAGED)\System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>$(PATH_7D2D_MANAGED)\System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>$(PATH_7D2D_MANAGED)\System.Xml.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(PATH_7D2D_MANAGED)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>$(PATH_7D2D_MANAGED)\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(PATH_7D2D_MANAGED)\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(PATH_7D2D_MANAGED)\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(PATH_7D2D_MANAGED)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(PATH_7D2D_MANAGED)\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>$(PATH_7D2D_MANAGED)\Unity.Postprocessing.Runtime.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Harmony\AutoExposureConfig.cs" />
<Compile Include="Harmony\AutoExposure.cs" />
<Compile Include="Harmony\AssemblyInfo.cs" />
<Compile Include="Harmony\AutoExposurePatch.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Config\worldglobal.xml" />
<Content Include="ModInfo.xml" />
</ItemGroup>
<ItemGroup>
<None Include="README.md" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>