diff --git a/README.md b/README.md index 8714651..0ce40e9 100644 --- a/README.md +++ b/README.md @@ -118,7 +118,7 @@ Later in the `biome-layer` config you can reference it: ``` -ToDoc: +To Document: - SwitchNormal - SplatUVScale @@ -150,7 +150,7 @@ Output above can be summarized as (`#XY` suffix is the texture index): - Biome 2 uses layer 2 and 3 - Biome 3 uses layer 4 and 5 - Biome 4 uses layer 6 and 7 -- Biome 6 uses layer 8,9,10 and 11 +- Biome 5 uses layer 8,9,10 and 11 If you want to re-use a vanilla layer for your own custom biome, you really just need to adjust the `biome-weight-x` option. This will @@ -244,6 +244,10 @@ Check xml config and unity projects for these mods: - https://github.com/OCB7D2D/OcbMicroSplatSnow (Extend existing Biome) - https://github.com/OCB7D2D/OcbMicroSplatRoads (Replace Textures) +### Helper Mods to adjust some settings in-game + +Download from https://github.com/OCB7D2D/OcbMicroSplatHelper/releases + ## Changelog ### Version 0.2.0