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Regression with mob pathfinding during combat #290

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dongresource opened this issue Oct 6, 2024 · 1 comment
Open

Regression with mob pathfinding during combat #290

dongresource opened this issue Oct 6, 2024 · 1 comment

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@dongresource
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From #bug-reports on Discord:

I've collected a handful of bugs. Maybe y'all already know about them.
Nano HP increases whenever an A/B/C attack is successfully parried. That was never the case in the og
Enemy fissures just don't go off most of the time. They used to work like, a year and a half ago

& just a couple accuracy things:
Enemy targeting is off. Specifically group mobs. They're supposed to continuously update their path to walk straight at the player. At the moment they path to the location where the aggro initially began, then change dirs. It's subtle but you can get an idea from some old grinding vids https://www.youtube.com/watch?v=2OJBDLCs938
& warping away during a race makes all the pods disappear. Someone tell me if that was an OG behavior, bc I dunno.

Example video

The main thing here from what I can tell is the "traveling to where you were standing and then turning to where you actually are" issue. This appears to be a regression introduced during the MobAI portion of the refactor.

@yungcomputerchair
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Findings:

  • Nano stamina did recover after winning a corruption attack (source) so our current behavior is correct here (no bug)
  • Found the regression related to eruption attacks; a fix is staged, will be deployed to public server for testing after 1.6
  • Enemy targeting issue confirmed, will fix during refactoring of AI state machine
  • Confirmed that IZ pods disappear after warping away during a race, which is not correct. Will look into a fix for post-1.6

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