From 1361a8e12f65447265094e9f681058ab9c378c84 Mon Sep 17 00:00:00 2001 From: David Manthey Date: Fri, 13 Sep 2019 07:51:48 -0400 Subject: [PATCH] Fix a few typos. --- src/pointFeature.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/pointFeature.js b/src/pointFeature.js index 3cb62ebbb4..1d952d6f61 100644 --- a/src/pointFeature.js +++ b/src/pointFeature.js @@ -17,7 +17,7 @@ var feature = require('./feature'); * vertex shader is the bottleneck, and `square` is fastest if the fragment * shader is the bottleneck. `sprite` may not work for very large points. * @property {boolean} [dynamicDraw=false] For the webgl renderer, if this is - * truthy, webgl source buffers can be modifies and updated directly. + * truthy, webgl source buffers can be modified and updated directly. */ /** @@ -538,7 +538,7 @@ pointFeature.capabilities = { /* core feature name -- support in any manner */ feature: 'point', /* support for stroke properties */ - stroke: 'line.stroke' + stroke: 'point.stroke' }; inherit(pointFeature, feature);