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AudioSend.cs
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/*
This file is part of the OpenIMPRESS project.
OpenIMPRESS is free software: you can redistribute it and/or modify
it under the terms of the Lesser GNU Lesser General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenIMPRESS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with OpenIMPRESS. If not, see <https://www.gnu.org/licenses/>.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using oi.core.network;
namespace oi.plugin.audio {
// Sample and audio from mic and stream to network
[RequireComponent(typeof(UDPConnector))]
public class AudioSend : MonoBehaviour {
private UDPConnector oiudp;
private AudioClip mic;
private int lastRecSample = 0;
private int pos;
private int recFreq;
void Start() {
oiudp = GetComponent<UDPConnector>();
int minFreq;
int maxFreq;
Microphone.GetDeviceCaps(null, out minFreq, out maxFreq);
Debug.Log("oi.plugin.audio.AudioSend: Microphone minFreq: "+minFreq);
if (minFreq == 0) recFreq = 16000;
else recFreq = minFreq;
mic = Microphone.Start(null, true, 60, recFreq);
}
void Update() {
SendMicSamples();
}
void SendMicSamples() {
pos = Microphone.GetPosition(null);
int diff = pos - lastRecSample;
if (diff < 0) diff = pos;
if (diff > 0) {
float[] samples = new float[diff * mic.channels];
mic.GetData(samples, lastRecSample);
byte[] serialized = AudioSerializer.Serialize(samples, recFreq, mic.channels);
oiudp.SendData(serialized);
lastRecSample = pos;
}
}
}
}