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MultiRGBDViewer.cs
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/*
This file is part of the OpenIMPRESS project.
OpenIMPRESS is free software: you can redistribute it and/or modify
it under the terms of the Lesser GNU Lesser General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenIMPRESS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with OpenIMPRESS. If not, see <https://www.gnu.org/licenses/>.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace oi.plugin.rgbd {
public class MultiRGBDViewer : MonoBehaviour {
public Material m_material;
public List<FrameSource> frameSources = new List<FrameSource>();
private List<RGBDViewer> pointCloudViewers = new List<RGBDViewer>();
// Use this for initialization
void Start() {
foreach (FrameSource frameSource in frameSources) {
GameObject newObj = new GameObject(frameSource.name + "Viewer", typeof(RGBDViewer));
newObj.transform.SetParent(transform);
RGBDViewer newViewer = newObj.GetComponent<RGBDViewer>();
newViewer.frameSource = frameSource;
newViewer.m_material = Instantiate(m_material);
pointCloudViewers.Add(newViewer);
}
}
// Update is called once per frame
void Update() { }
}
}