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Basically, this is a list of random ideas for the network, once implemented. Some may be made, some may not, it's by no way a confirmed list yet.
Power Acceptor - basically, provide power to network from one block
Ammo Distributor - provide ammo to different bases on the network
Friend Modifier - Add and Modify friends via this block. Updates across the entire network
Watchpoint - Camera-like viewpoint. Able to remotely view a small area, must have power and be network connected
Subnet Controller - basically, allows for multiple subnets, allowing for all turrets to be controlled, but only certain ones to change
Turret Control Point - Remotely connect to a turret base and have full control over it. (not including power or ammo)
Remote Turret Base - Basically, connects to a turret base via the network, and syncs everything. This allows for one turret to specifically be controlled over the network
Sensor Activator - Given a specific target walks within a sensor's monitored area, the sensor will activate any disabled turrets on the given network, until the threat is eliminated
Network Virus - If placed on a network that is not owned by placer, it attempts to overwrite the owner on all turrets on the given network (or subnetwork)
Network Defender - Stops a virus from running, or warns player their network is being hacked
And if you want to get really crazy:
Wireless Network Adaptor - One block, links the base to a magical network, no cables, only magix
The text was updated successfully, but these errors were encountered:
I second all of these, though Watchpoint is quite hard, subnet controller requires changes in OMT. Even the wireless adapter. Though I would make that one expensive, really really expensive.
Basically, this is a list of random ideas for the network, once implemented. Some may be made, some may not, it's by no way a confirmed list yet.
And if you want to get really crazy:
The text was updated successfully, but these errors were encountered: