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In the original game a small fire was spawned after the infantry electro deaths. Looking at youtube it appears to be fire2, then fire3.
Additionally, the death animations should include a tick delay of 80, as they currently all play much too fast.
die6: die6 Combine: electro: Length: 13 UseTilesetExtension: true TilesetOverrides: DESERT: TEMPERAT INTERIOR: TEMPERAT fire2: Length: 14 fire3: Length: 14 Length: 41 Tick: 80 ZOffset: -511
The text was updated successfully, but these errors were encountered:
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In the original game a small fire was spawned after the infantry electro deaths.
Looking at youtube it appears to be fire2, then fire3.
Additionally, the death animations should include a tick delay of 80, as they currently all play much too fast.
The text was updated successfully, but these errors were encountered: