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Overload Engine
Cargo is a short demo game developed with the Overload Engine by Benjamin VIRANIN, Adrien GIVRY, and Max BRUN.
Its main goal is to showcase the capabilities of the Overload Engine.
Cargo is a short demo game made to illustrate the features and potential of the Overload Engine.
Cargo is compatible with the latest Overload Engine release Overload v1.4 RC1.
June 16th, 2167: Athena Mission.
The space hangar A113 has been attacked by aliens.
You are the sole survivor, taking refuge on a space cargo ship for the past two days.
Until now...
- RAM: 200MB
- OS: Windows 7
- GPU: Graphics card supporting OpenGL 4.3
- CPU: x64
This project contains:
- Scripts:
- Licenced under an MIT licence.
- Assets (Textures, Sounds, Models):
- The licensing status of some assets in this repository is unclear or undetermined. These assets were sourced from various locations on the internet, and we are currently in the process of identifying their original licenses.
- If you recognize any of these assets or their source, please contact us so we can provide proper credit or remove them if necessary.
If you wish to use the assets in this repository, please ensure that you:
- Confirm the licensing and attribution requirements for each asset independently.
- Replace the assets with ones you own or have the proper rights to use if you are uncertain about their legal status.
The maintainers of this repository are not responsible for any copyright issues arising from the use of these assets.