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Overload Showroom

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Releases | Screenshots | Overload Engine

Description

A simple project to showcase Overload Engine's features.

Content

This project contains 3 scenes:

  1. Sponza: A simple version of the iconic Sponza map, using Overload's standard material (blinn-phong lighting model).
  2. Shading Models: A scene with 4 pistols, using different shading models: unlit, lambert, blinn-phong, PBR.
  3. PBR: A scene with shader balls with different materials to showcase Overload's PBR workflow.

Gameplay

Common

While playing, you can navigate between scenes using the [1], [2], and [3] keys.

Sponza

When opened, the Sponza scene shows a cinematic, where the camera roam around the map. You can press [SPACE] to leave the cinematic mode, and move in the map freely. Pressing [ALT] will lock/unlock the mouse cursor.

Shading Models & PBR

In these scenes, you can hold the mouse left button to rotate the camera.

Screenshots

[1] Sponza

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[2] Shading Models

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[3] PBR

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