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Question about modifying items into curios. #702

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isaaclepes opened this issue Sep 29, 2024 · 3 comments
Open

Question about modifying items into curios. #702

isaaclepes opened this issue Sep 29, 2024 · 3 comments

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@isaaclepes
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I wanted to make the angelic feather equip to a charm slot, which was pretty easy. However, the effect doesn't work from there. Is there a simple way I can enable the feathers to work as curios via a datapack?

@P3pp3rF1y
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That would require additional implementation to enable feather working in there. I mean I can possibly add it, but then the question is whether there should be more of the items that should work from curios slots.

@isaaclepes
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Thank you for the quick reply. I don't want to create more work you. I just hoped there was a simple way to do it.

Thanks anyway!

@Ttaniel
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Ttaniel commented Nov 3, 2024

I really like the mod, the problem is that there are many items that are unnecessary, such as ammunition that cause unnecessary effects, such as healing, saturation, etc. These positive traits should be removed or transformed into other things to improve the mod, such as the mod's fishing rod could steal items from other players and the pistol should be able to exchange bullets and not use up the entire magazine, but what irritates me the most is that bullets don't have many effects on hurting players and at certain points they don't cause much damage, as I said earlier about bullets. effect lasting 2 seconds is very sad and could be improved, thank you

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3 participants