-
Notifications
You must be signed in to change notification settings - Fork 55
202 lines (179 loc) · 8.5 KB
/
build.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
name: CI
on:
push:
branches:
- master
- development
paths:
- "FicsItNetworks.uplugin"
- "Content/**"
- "Source/**"
- "ThirdParty/**"
pull_request:
branches:
- "master"
- "development"
paths:
- "Content/**"
- "Source/**"
- "ThirdParty/**"
workflow_dispatch:
workflow_call:
secrets:
WWISE_EMAIL:
required: true
WWISE_PASSWORD:
required: true
GH_TOKEN:
required: true
WEBHOOK_URL:
required: true
jobs:
build:
runs-on: Windows2019-selfhosted
steps:
- name: Cleanup
run: Remove-Item C:\actions-runner\_work\FicsIt-Networks\FicsIt-Networks\* -Recurse -Force -Confirm:$false -ErrorAction Ignore
- uses: actions/checkout@v4
with:
repository: satisfactorymodding/SatisfactoryModLoader
ref: refs/heads/dev
path: SatisfactoryModLoader
- uses: actions/checkout@v4
with:
path: SatisfactoryModLoader/Mods/FicsItNetworks
submodules: recursive
# - name: List Stuff
# run: |
# dir SatisfactoryModLoader/Mods/FicsItNetworks
# dir SatisfactoryModLoader/Mods/FicsItNetworks/ThirdParty
# dir SatisfactoryModLoader/Mods/FicsItNetworks/ThirdParty/eris
# dir SatisfactoryModLoader/Mods/FicsItNetworks/ThirdParty/eris/src
- name: Apply FG Patches
working-directory: SatisfactoryModLoader
run: git apply .\Mods\FicsItNetworks\SML_Patch.patch -v
- name: Create UE directory
run: mkdir ue
- name: Download, Extract and Setup UE
working-directory: ue
run: |
gh release download --repo satisfactorymodding/UnrealEngine -p "UnrealEngine-CSS-Editor-Win64.7z.*"
7z x UnrealEngine-CSS-Editor-Win64.7z.001
rm UnrealEngine-CSS-Editor-Win64.7z*
.\\SetupScripts\\Register.bat
env:
GH_TOKEN: ${{ secrets.GH_TOKEN }}
- name: Add Wwise
run: |
gh release download --repo mircearoata/wwise-cli -p "wwise-cli.exe"
./wwise-cli.exe download --sdk-version "2022.1.5.8242" --filter Packages=SDK --filter DeploymentPlatforms=Windows_vc140 --filter DeploymentPlatforms=Windows_vc150 --filter DeploymentPlatforms=Windows_vc160 --filter DeploymentPlatforms=Windows_vc170 --filter DeploymentPlatforms=Linux --filter DeploymentPlatforms=
./wwise-cli.exe integrate-ue --integration-version "2022.1.5.2714" --project "${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.uproject"
env:
GITHUB_TOKEN: ${{ secrets.GH_TOKEN }}
WWISE_EMAIL: ${{ secrets.WWISE_EMAIL }}
WWISE_PASSWORD: ${{ secrets.WWISE_PASSWORD }}
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v2
- name: Generate VS project files
run: ${{ github.workspace }}\ue\Engine\Build\BatchFiles\Build.bat -projectfiles -project='${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.uproject' -game -rocket -progres
- name: Build for Development Editor
run: MSBuild.exe '${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.sln' /p:Configuration='Development Editor' /p:Platform='Win64' /t:'Games\FactoryGame' -m
- name: Build for Shipping/Client
run: MSBuild.exe '${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.sln' /p:Configuration='Shipping' /p:Platform='Win64' /t:'Games\FactoryGame' -m
# - name: Build for Win64 Dedicated Server
# run: MSBuild.exe '${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.sln' /p:Configuration='Shipping Server' /p:Platform='Win64' /t:'Games\FactoryGame' -m
# - name: Build for Linux Dedicated Server
# run: MSBuild.exe '${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.sln' /p:Configuration='Shipping Server' /p:Platform='Linux' /t:'Games\FactoryGame' -m
- name: Package FicsItNetworks Mod
run: ${{ github.workspace }}\ue\Engine\Build\BatchFiles\RunUAT.bat -ScriptsForProject='${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.uproject' PackagePlugin -project='${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.uproject' -clientconfig=Shipping -serverconfig=Shipping -DLCName='FicsItNetworks' -build -utf8output -platform=Win64 -nocompileeditor -installed -abslog="C:\Users\runneradmin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+a+FicsIt-Networks+FicsIt-Networks+ue\Log.txt"
# - name: Show Package Log
# if: always()
# run: more "C:\Users\runneradmin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+a+FicsIt-Networks+FicsIt-Networks+ue\Cook-*"
# - name: List Artifacts
# run: |
# dir ${{ github.workspace }}\SatisfactoryModLoader\Saved\ArchivedPlugins\FicsItNetworks\
- name: Upload Artifacts
id: upload-artifacts
uses: actions/upload-artifact@v4
with:
name: FicsItNetworks-Windows
path: ${{github.workspace}}\SatisfactoryModLoader\Saved\ArchivedPlugins\FicsItNetworks\FicsItNetworks-Windows.zip
- name: Create Discord Webhook Action
uses: devops-actions/[email protected]
if: success()
with:
filename: "discord-webhook.json"
json: >
{
"username": "GitHub",
"avatar_url": "https://cdn.discordapp.com/avatars/735904925900472323/df91181b3f1cf0ef1592fbe18e0962d7.webp?size=128",
"embeds": [{
"title": "${{ github.ref_name }}",
"url": "${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}",
"description": "Build Successful!",
"color": 65280,
"fields": [{
"value": "[FicsIt-Networks.zip](${{ steps.upload-artifacts.outputs.artifact-url }})",
"name": "",
"inline": true
}]
}]
}
- name: Create Discord Webhook Action
uses: devops-actions/[email protected]
if: cancelled()
with:
filename: "discord-webhook.json"
json: >
{
"username": "GitHub",
"avatar_url": "https://cdn.discordapp.com/avatars/735904925900472323/df91181b3f1cf0ef1592fbe18e0962d7.webp?size=128",
"embeds": [{
"title": "${{ github.ref_name }}",
"url": "${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}",
"description": "Build Cancelled!",
"color": 13158580
}]
}
- name: Create Discord Webhook Action
uses: devops-actions/[email protected]
if: failure()
with:
filename: "discord-webhook.json"
json: >
{
"username": "GitHub",
"avatar_url": "https://cdn.discordapp.com/avatars/735904925900472323/df91181b3f1cf0ef1592fbe18e0962d7.webp?size=128",
"embeds": [{
"title": "${{ github.ref_name }}",
"url": "${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}",
"description": "Build Failed",
"color": 16711680
}]
}
- name: Create Discord Webhook Action
uses: devops-actions/[email protected]
if: ${{ !success() && !failure() && !cancelled() }}
with:
filename: "discord-webhook.json"
json: >
{
"username": "GitHub",
"avatar_url": "https://cdn.discordapp.com/avatars/735904925900472323/df91181b3f1cf0ef1592fbe18e0962d7.webp?size=128",
"embeds": [{
"title": "${{ github.ref_name }}",
"url": "${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}",
"description": "Build Done!",
"color": 6579300
}]
}
- name: Discord Webhook Action
uses: tsickert/[email protected]
if: always()
with:
webhook-url: ${{ secrets.WEBHOOK_URL }}
raw-data: discord-webhook.json
# embed-title: ${{ github.ref_name }}
# embed-url: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
# embed-description: Build ${{ success() && 'Successful' || cancelled() && 'Cancelled' || failure() && 'Failed' || 'Done' }}!
# embed-color: ${{ success() && '65280' || cancelled() && '13158580' || failure() && '16711680' || '6579300' }}