-
-
Notifications
You must be signed in to change notification settings - Fork 1.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[IDB IGNORE] Heretic, ported from TG. #27873
Open
Qwertytoforty
wants to merge
220
commits into
ParadiseSS13:master
Choose a base branch
from
Qwertytoforty:heretic.-What-more-is-there-to-say-
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
[IDB IGNORE] Heretic, ported from TG. #27873
Qwertytoforty
wants to merge
220
commits into
ParadiseSS13:master
from
Qwertytoforty:heretic.-What-more-is-there-to-say-
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Contrabang
requested changes
Jan 8, 2025
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I claim first review
Co-authored-by: Contrabang <[email protected]> Signed-off-by: Qwertytoforty <[email protected]>
…e-is-there-to-say-
timothymtorres
pushed a commit
to timothymtorres/Armok_SS13
that referenced
this pull request
Mar 2, 2025
## About The Pull Request Reported by ParadiseSS13/Paradise#27873 , shoutout to them We used to check this in the distant past but it was lost across the reworks. Kinda important
timothymtorres
pushed a commit
to Armok-Station/Armok_SS13
that referenced
this pull request
Mar 3, 2025
## About The Pull Request Reported by ParadiseSS13/Paradise#27873 , shoutout to them We used to check this in the distant past but it was lost across the reworks. Kinda important
timothymtorres
pushed a commit
to Armok-Station/Armok_SS13
that referenced
this pull request
Mar 3, 2025
## About The Pull Request Reported by ParadiseSS13/Paradise#27873 , shoutout to them We used to check this in the distant past but it was lost across the reworks. Kinda important
timothymtorres
pushed a commit
to Armok-Station/Armok_SS13
that referenced
this pull request
Mar 3, 2025
## About The Pull Request Reported by ParadiseSS13/Paradise#27873 , shoutout to them We used to check this in the distant past but it was lost across the reworks. Kinda important
…e-is-there-to-say-
…e-is-there-to-say-
SpaceCatSS13
added a commit
to SpaceCatSS13/Bubberstation
that referenced
this pull request
Mar 6, 2025
commit ed9d2d66cf3cb34a109b4e7f20cd370a89d8cd32 Merge: 26bbab8da1a b3c1bb46a99 Author: Waterpig <[email protected]> Date: Wed Mar 5 15:02:32 2025 +0100 Merge branch 'master' into upstream-25-02a commit 26bbab8da1ace9abe2aa741a3fbd7a9c022ba3d0 Author: Majkl-J <[email protected]> Date: Mon Mar 3 00:20:26 2025 -0800 use tg coffeemaker sprites commit cbdd4fcf83d4423c8afd8741d051e1f421189f2f Author: Waterpig <[email protected]> Date: Wed Mar 5 13:16:43 2025 +0100 Preference updating commit 7600837c59486de5773a31a2884c0ef0953f6af2 Author: Roxy <[email protected]> Date: Wed Mar 5 02:56:38 2025 -0500 Upstream lint fixes (#3186) Fixes all the failing grep checks in #3157, doesn't fix the define sanity fails because im tired  commit 3c991829e6b15caeaebf3325a2b827e1e34dca28 Author: Artur Lang <[email protected]> Date: Tue Mar 4 23:53:10 2025 +0200 typescript errors fixed commit 6bf797e2928db566b7661e7b738d4ff91afaa97e Author: Majkl-J <[email protected]> Date: Tue Mar 4 13:41:53 2025 -0800 Fixes weird overlaying things commit cf0912e0b03e0e3028717ff56006d1a68ed1920b Author: Artur Lang <[email protected]> Date: Tue Mar 4 23:42:13 2025 +0200 runs prettier on SurgeryInitiator commit 918db29b2f69e61876043f552ae543b8e5196e9f Author: Artur Lang <[email protected]> Date: Tue Mar 4 23:36:59 2025 +0200 add commmenting to indicate and move display logic to the initial jsx instead of func call commit ab05cdae25695f9e962c60b5dc9b2c3c78f14c97 Author: Artur Lang <[email protected]> Date: Tue Mar 4 23:19:12 2025 +0200 fix build and tgui issues i found commit 5e9564978695ddbb163a155fd875ebe94935b8bf Author: Majkl-J <[email protected]> Date: Tue Mar 4 03:55:26 2025 -0800 Map fixes - Updatepaths Map fixes - Dwarf moonfish Map fixes - Box station map checks Map Fixes - Special Skyrat Zombies Map Fixes - Biodome Map Fixes - VoidRaptor Map fixes - Moonstation, Kilostation, Spacehotel Map Fixes - Dauntless, Tarkon, Skyrat syndi base commit 892dfe468fcbac0c6c5a9b2b1c628b39d3a2aa66 Author: Majkl-J <[email protected]> Date: Tue Mar 4 01:26:54 2025 -0800 Upstream - Organ insert/remove fixes Temp fixes another race condition inside NIF code commit 90a4473d3fb8bb389d6f26375554b431540aa927 Author: Majkl-J <[email protected]> Date: Mon Mar 3 00:15:01 2025 -0800 Some borer, and ciberimp fixes commit b3c1bb46a99fd2bd77916806ad58ae2a8c804445 Author: Bubberbot <[email protected]> Date: Wed Mar 5 01:54:41 2025 +0100 Automatic changelog for PR #3185 [ci skip] commit 25700886f41dfae30ff47d6dbab86fd31a18905a Author: BurgerLUA <[email protected]> Date: Tue Mar 4 16:54:18 2025 -0800 Reduces the weight of round-start malf ai from 10 to 2. (#3185) ## About The Pull Request Reduces the weight of round-start MALF from 10 to 2. ## Why It's Good For The Game I was told that MALF "rolls every round" so I went to investigate and discovered that roundstart malf has a weight of 10. For reference, heretic has a weight of 3. Traitors have a weight of 16. Changeling has a weight of 8. 10 is really common compared to the rest of things that can roll. MALF shouldn't be more common than Changeling or Heretic, especially considering that malf ai is an extremely destructive antag type. ## Proof Of Testing If it compiles, it werks. ## Changelog :cl: BurgerBB del: Reduces the weight of round-start malf ai from 10 to 2. /:cl: commit 3ceb8659b126d0eeadfa3277f460007387d1add7 Author: Bubberbot <[email protected]> Date: Tue Mar 4 23:22:35 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit 5bb57e657279515f89c841c95fb90f7989af3de7 Author: Bubberbot <[email protected]> Date: Tue Mar 4 09:05:10 2025 +0100 Automatic changelog for PR #3175 [ci skip] commit 35bfa9b6f0d96df31ad92e72fab49cf8bd9387fe Author: Elizabeth <[email protected]> Date: Tue Mar 4 03:04:41 2025 -0500 Fix cryopods dropping prosthetic bodyparts (#3175) ## About The Pull Request Uses `mob_occupant.get_equipped_items()` instead of `mob_occupant.contents`. This results in skipping Also, abstract items will not be stored, similar to how `DROPDEL` items aren't stored. ~~Currently untested, but it will at least solve the linked issue, assuming it doesn't introduce any new ones.~~ I tested it, works fine. ## Why It's Good For The Game Fixes https://github.com/SPLURT-Station/S.P.L.U.R.T-tg/issues/158. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary>  </details> ## Changelog :cl: fix: fixed cryopods dropping prosthetic bodyparts of despawned mobs /:cl: commit 347870df30a753fb68da3b083da260d6b1b46eed Author: Bubberbot <[email protected]> Date: Mon Mar 3 23:22:23 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit 386d34082ed6c43483186adbabe7030b0ecfd64a Author: Bubberbot <[email protected]> Date: Mon Mar 3 19:17:17 2025 +0100 Automatic changelog for PR #3177 [ci skip] commit 4aaa8c3acc0ca4d6c9ae13fbb8c8daa1e5bf25bd Author: The Sharkening <[email protected]> Date: Mon Mar 3 10:16:49 2025 -0800 Makes CI require a client to activate (#3177) ## About The Pull Request CI should only work while the mob has an active client ## Why It's Good For The Game Due to how basic AI works, it also flashes CI. This is stupid. Let's be less stupid. ## Proof Of Testing It works ## Changelog :cl: del: Clientless mobs should no longer flash CI. /:cl: commit 54b28528113ade3ff942d985e4394b7eadf8e1e5 Author: lessthanthree <[email protected]> Date: Mon Mar 3 10:02:21 2025 -0800 fix airlock unit test runtime commit 2e6047ed53fedaebf64c130aa6262aff7b67e5cf Author: Majkl-J <[email protected]> Date: Sun Mar 2 04:24:28 2025 -0800 cortical borer organ and nifsoft cheap fixes commit faaa0b1f624e6e578314c50776bd021c4398d638 Author: Waterpig <[email protected]> Date: Sat Mar 1 19:53:23 2025 +0100 Missing aesthetics icons, thanks to Cepha commit 8ae696155e224e5f86c4d9fe3237000e90235de8 Author: Waterpig <[email protected]> Date: Sat Mar 1 14:23:24 2025 +0100 Fixes missed TG icons commit 5b9cb06edafcc23416ed7f6850210bb860ad5023 Author: Waterpig <[email protected]> Date: Fri Feb 28 21:47:50 2025 +0100 lost carpenter hammer icons commit 1eb0f2b1f04d0e25d54d1d88c73dede44e154acd Author: Waterpig <[email protected]> Date: Fri Feb 28 18:43:06 2025 +0100 zombies removed from simple animal unit test commit c776d691db5208fe693b1d809e9375ca58539a19 Author: Waterpig <[email protected]> Date: Fri Feb 28 17:54:08 2025 +0100 missed mining icons + reordering extinguisher mount sprites commit 9142a3568db38f2334aea21dfaa722a2c1ecef46 Author: Majkl-J <[email protected]> Date: Fri Feb 28 07:17:21 2025 -0800 zombie repaths commit 3b917fabf1463b93e114ffccc9be215452bbb0d8 Author: Majkl-J <[email protected]> Date: Fri Feb 28 07:08:45 2025 -0800 status effect checks commit ceac93c9dab47d9583ee1e1498cdf3960f2fcd97 Author: Majkl-J <[email protected]> Date: Fri Feb 28 04:25:31 2025 -0800 Fixes fish and monkey tail runtimes commit afbe76034293f6e3b3849afd5ffb776dde531999 Author: Majkl-J <[email protected]> Date: Fri Feb 28 03:17:11 2025 -0800 The funny liquids now use reagent colors commit 510f496b15a02a7d70da131d57c219e38b3564d9 Author: Waterpig <[email protected]> Date: Fri Feb 28 12:16:26 2025 +0100 missing brain_jar sprite added back commit 2422a212affdea9816d8c2fa10e26ab028459e08 Author: Majkl-J <[email protected]> Date: Fri Feb 28 03:06:16 2025 -0800 Stops breeding from runtiming, and also examining commandable pets commit 3a8eed4eb23129ba19e914c02fce06c5ad359f1b Author: Majkl-J <[email protected]> Date: Thu Feb 27 04:45:08 2025 -0800 fixes a single missing indent in thesync commit 0e48bb6486c03207a953c6a40ccfef7caa5ff09f Merge: 6181add3086 0877b4b31d3 Author: Waterpig <[email protected]> Date: Thu Feb 27 13:39:30 2025 +0100 Merge branch 'master' into upstream-25-02a commit 6181add3086e3dcc48761f00f89934e8287ddf18 Author: Majkl-J <[email protected]> Date: Thu Feb 27 01:03:51 2025 -0800 Fixes crusher runtime commit dd52ac079c6e724e8bd6630054720965b4c439c3 Author: Majkl-J <[email protected]> Date: Thu Feb 27 00:16:35 2025 -0800 Fixes missing fish icons commit dff72efb1edc30ae92bcea0a3e6fa7552f86777e Author: Waterpig <[email protected]> Date: Wed Feb 26 22:45:06 2025 +0100 [NO-GBP] Stops the charging defib mount from runtiming when there's no defib (#89688) ## About The Pull Request Let this be a lesson to check your runtimes when testing your own bugfixes. I simply assumed that the charging defib mount only processes with a defib in it (This is how the process() was written before #89299 anyhow). Seems this is not the case for some reason. ## Why It's Good For The Game 1 less runtime I promise Ill come back to refactor this hellish process() timewaster. ## Changelog :cl: fix: The charging defib mount no longer runtimes when there's no defib /:cl: commit 1289ccf9dee453cc1985f84d1c56d6db7e78f7a9 Author: Majkl-J <[email protected]> Date: Wed Feb 26 02:25:38 2025 -0800 fixes byond href styles commit 136c0d48692ac25239519184ee9b90d497d88e5b Author: Majkl-J <[email protected]> Date: Wed Feb 26 02:16:32 2025 -0800 [EXPERIMENTAL] expands some linter checks to modular folders commit 29dbb3c46de8833d124d2c778e96608ce2433b12 Author: Majkl-J <[email protected]> Date: Wed Feb 26 01:55:27 2025 -0800 more lint checks commit 2068971161de205f1cd000202de30231f5f65ee1 Author: Majkl-J <[email protected]> Date: Wed Feb 26 01:24:12 2025 -0800 Fixes lints commit 8d8113cd9e20d8fcff6dbbb2ec6558d0bda0b2ef Author: Majkl-J <[email protected]> Date: Wed Feb 26 00:19:25 2025 -0800 Removes the skyrat crusher overrides for the sake of code stability and because nobody's maintaining it commit c1e70a2a9e1249ba5e5808da03ce72911fd7f1f3 Merge: 07daef9517a 00c983e4b9c Author: lessthanthree <[email protected]> Date: Tue Feb 25 14:09:47 2025 -0800 Merge branch 'upstream-25-02a' of https://github.com/Bubberstation/Bubberstation into upstream-25-02a commit 07daef9517a879f04281fe4b97b69d4f9a6d2338 Author: lessthanthree <[email protected]> Date: Tue Feb 25 14:09:45 2025 -0800 finish up character prefs menu commit 00c983e4b9c1e5fc7d24290b9bf587780ba03ed8 Author: Majkl-J <[email protected]> Date: Tue Feb 25 12:59:44 2025 -0800 Fixes prefcode again commit b8c4ffc640b44c59209197adfbeb7fffe1241981 Author: lessthanthree <[email protected]> Date: Tue Feb 25 12:01:15 2025 -0800 loadout/occupations commit 8fa6528b59242e8b7a52ad25cf92af54483433b6 Author: lessthanthree <[email protected]> Date: Tue Feb 25 11:34:05 2025 -0800 preferences character page commit fba9ad7c37b85e7a59da2e79b0b468b9182265e4 Author: lessthanthree <[email protected]> Date: Tue Feb 25 10:33:26 2025 -0800 character prefs menu commit bbaf3452e145b3ebaa4d4edd382989912f49ff89 Author: lessthanthree <[email protected]> Date: Tue Feb 25 10:18:05 2025 -0800 fix time clock tgui commit c7b07c463fef517b3cb6b1436fa3cfe887390df7 Author: Majkl-J <[email protected]> Date: Tue Feb 25 10:15:17 2025 -0800 Survival pod returfing commit 2264926453ab9d2667059dfbf28f4987a2f3480b Author: Majkl-J <[email protected]> Date: Tue Feb 25 10:15:07 2025 -0800 More organ fixes commit 254cd32c9368dd4b409bc4d1b21be2fa684508b7 Merge: ca02c32f86f 22c656f76ea Author: Majkl-J <[email protected]> Date: Tue Feb 25 06:56:39 2025 -0800 Merge branch 'master' of https://github.com/Bubberstation/Bubberstation into upstream-25-02a commit ca02c32f86fd028c98d7eea70dbd68b4b4035aff Author: Majkl-J <[email protected]> Date: Tue Feb 25 04:53:22 2025 -0800 vending argument commit f4858901d1bec5b93182535e77eb940c0f5bef0d Author: Majkl-J <[email protected]> Date: Tue Feb 25 04:39:41 2025 -0800 Karl fish now have the correct caught type id commit 99e420b450b8e52a19de418147251be7883ce9ec Author: Majkl-J <[email protected]> Date: Tue Feb 25 04:32:29 2025 -0800 adds regenerate_icons to our on_species_gain commit 42aeb658d5fad063b1d0ad45493bb24e102a6f1a Author: Majkl-J <[email protected]> Date: Tue Feb 25 04:13:05 2025 -0800 Moves the skyrat ambience sound global list override so it actually initializes commit 0715397515206c0393056178d02c1b034716ec6f Author: Majkl-J <[email protected]> Date: Tue Feb 25 04:12:05 2025 -0800 Temporarily fumbles around with crusher overrides so we compile and can fix bigger issues first commit 3e4cdbfa8ed64c17e94f3a314a8fdcfc021b1a30 Author: Majkl-J <[email protected]> Date: Tue Feb 25 03:37:44 2025 -0800 generic var removals/renames commit 0dba774d686351e77c59cec25488b63e29c64f53 Author: Majkl-J <[email protected]> Date: Tue Feb 25 03:37:25 2025 -0800 cameranets globals commit ab992d3b49bcd51f045736e972d1cb305f241cd7 Author: Majkl-J <[email protected]> Date: Tue Feb 25 03:13:22 2025 -0800 Digi squishing, adds some code skyrat just deleted because they cant conflict resolve commit 8b391f1abad2b90dcbb04b597fe52474e9b1c75f Author: Majkl-J <[email protected]> Date: Tue Feb 25 03:07:11 2025 -0800 Icon cached height commit f377154ef78b86dab52d9ac3c9017a2f712d7975 Author: Majkl-J <[email protected]> Date: Tue Feb 25 02:59:16 2025 -0800 gun maint kit commit e9384bcd37132d8b6354d29a5e1a2f8eff448f0c Author: Majkl-J <[email protected]> Date: Tue Feb 25 02:57:59 2025 -0800 voidwalker skull repath commit 575b72cee9ba12d48207ed27ab509ac91adaa720 Author: Majkl-J <[email protected]> Date: Tue Feb 25 02:56:38 2025 -0800 embeds commit b095723a30279ad182b14bde6c966c368c69a387 Author: Majkl-J <[email protected]> Date: Tue Feb 25 02:43:23 2025 -0800 Fixes the type_proc_ref commit d1ffe0b381f8133bbac8a4f5e5138b813dc89662 Author: Majkl-J <[email protected]> Date: Mon Feb 24 05:00:08 2025 -0800 smuggling COMSIG_REAGENTS_HOLDER_UPDATED commit de12b51a01c5eb3bd8631be87819896366f9a2f0 Author: Majkl-J <[email protected]> Date: Mon Feb 24 04:12:03 2025 -0800 human icon update fixes commit f5b97c95ae66db452a28d2382f2658803b133848 Author: lessthanthree <[email protected]> Date: Sun Feb 23 12:38:08 2025 -0800 coffin sound commit de52a6452d6379722eaf4e673bd5666aadf31aa5 Author: lessthanthree <[email protected]> Date: Sun Feb 23 12:35:22 2025 -0800 cursed spring repath commit 6189d8ea0502c934e7a0a7315be43958758ee9f3 Author: lessthanthree <[email protected]> Date: Sun Feb 23 12:32:33 2025 -0800 vatbeast commit bfe4c65b8c87f10ce0609f9d6925aaddb5edb421 Author: lessthanthree <[email protected]> Date: Sun Feb 23 12:13:11 2025 -0800 fix BST RPED commit 2275f1729f5956cc125044546e5bdc76cbdb4271 Author: lessthanthree <[email protected]> Date: Sun Feb 23 12:04:50 2025 -0800 Update standard.dm commit 8a29cb07bb9ff29d32121357c7a2ecc656254253 Author: lessthanthree <[email protected]> Date: Sun Feb 23 11:06:38 2025 -0800 fix cyborg pulling commit 6b69e9de3cabf920e01ba15116b4b9c423b73884 Author: lessthanthree <[email protected]> Date: Sun Feb 23 11:02:05 2025 -0800 Update pill_press.dm commit 842132b82fad129b54f6f18a576da4a485df3377 Merge: 8aef7dcb4ca cbcaa4a57f1 Author: Majkl-J <[email protected]> Date: Sun Feb 23 01:06:28 2025 -0800 Merge branch 'upstream-25-02a' of https://github.com/Bubberstation/Bubberstation into upstream-25-02a commit cbcaa4a57f1ac44666afd59277d977e96cc8ae78 Author: lessthanthree <[email protected]> Date: Sun Feb 23 00:58:22 2025 -0800 remove reagent_state commit fcab4f0ce4402e44d3cd706f0a080dcfbea0de77 Author: lessthanthree <[email protected]> Date: Sat Feb 22 19:05:58 2025 -0800 Update game_kit.dm commit e1456776559a906caad7819d2fa61531efcca918 Author: lessthanthree <[email protected]> Date: Sat Feb 22 19:03:10 2025 -0800 gravity commit 98cd4e28a407dd7708c40f91fef271b64b33ffdb Author: lessthanthree <[email protected]> Date: Sat Feb 22 18:58:49 2025 -0800 fix examine_block to boxed_message commit 7ad09602b5e800de02c92eae9f479e880d7a3fa4 Author: nevimer <[email protected]> Date: Sat Feb 22 20:01:09 2025 -0500 fixes and allows tgui to work commit 7c1c45cae672a8ed016c85534a80e218665676dd Author: nevimer <[email protected]> Date: Sat Feb 22 18:42:21 2025 -0500 switch our stuff to tgui-core commit 8aef7dcb4cab6ffa4c5ca9dcde6c7440c610ae7a Author: Majkl-J <[email protected]> Date: Thu Feb 20 05:04:54 2025 -0800 get_mob_height -> mob_height commit 9b739ccd613edf17f055afae5dde439b4f089a12 Author: Majkl-J <[email protected]> Date: Thu Feb 20 05:02:29 2025 -0800 medigun embeds commit 7f23d4395a8e29c7c483e4051c15721f2d7dfb3b Author: Majkl-J <[email protected]> Date: Thu Feb 20 04:44:32 2025 -0800 additional_module -> additional_modules commit fe82a59b601f62786b96c5db74c35d15f5d7805f Author: Majkl-J <[email protected]> Date: Thu Feb 20 04:35:58 2025 -0800 examine_block -> boxed_message commit 7f6db757749b7ef4099ec9e3449d5af39e51cdc4 Author: Majkl-J <[email protected]> Date: Thu Feb 20 04:33:15 2025 -0800 first_name refactor commit ebffa1cd27e25c08b46c90d7fe3064afb303974b Author: Majkl-J <[email protected]> Date: Thu Feb 20 04:25:33 2025 -0800 UPSTREAM - changes custom_price on vending products to price commit 001c5fedd286e4e67ca7d0e3f0f0ac9a326b8913 Author: Majkl-J <[email protected]> Date: Thu Feb 20 00:58:09 2025 -0800 small upstreamfix on shuttle_move commit e45acd4381ca55effa484abc1a434fa81757ad51 Author: Majkl-J <[email protected]> Date: Thu Feb 20 00:51:22 2025 -0800 top_paper commit 831afcfecc43539d1b579a7f0f4c537cf75f3567 Author: Majkl-J <[email protected]> Date: Thu Feb 20 00:46:23 2025 -0800 embed_data -> embedding commit 81663ec475de49225e28e242048af228608501e0 Author: Majkl-J <[email protected]> Date: Thu Feb 20 00:35:03 2025 -0800 reagents_holder_updated commit f8afcf8532ca19fa45a72d2f10994770e1dd95b9 Author: Majkl-J <[email protected]> Date: Thu Feb 20 00:29:33 2025 -0800 belt_icon_state -> inside_belt_icon_state commit 9cb48d166cd8ae841908744603d0f6ce2f929465 Author: Majkl-J <[email protected]> Date: Thu Feb 20 00:29:04 2025 -0800 UPSTREAM -25-02 - Accidental double eye wounds commit f17144e7979d70aa684dc327006e8af2d3549477 Author: Majkl-J <[email protected]> Date: Mon Feb 3 07:37:39 2025 -0800 Fixes huds, a single loadout button, some modsuit overlay stuff commit ae98dfcb28504db859dac13d75eefc5dccdc1d21 Author: Majkl-J <[email protected]> Date: Mon Feb 3 04:02:28 2025 -0800 fixes the new lung stuff commit 0ed454f631e1c37e24e2c0ce3037ee8904b4e445 Author: Majkl-J <[email protected]> Date: Mon Feb 3 04:02:18 2025 -0800 Fixes the tgui commit dc38e1a4bc9789619ab5cb94bc2864e73fba1fe1 Author: Majkl-J <[email protected]> Date: Fri Jan 31 09:20:33 2025 -0800 finish_activation -> control_activation commit 2229358d3c9198dbff0275a3436064aa8a501710 Author: Majkl-J <[email protected]> Date: Fri Jan 31 09:14:12 2025 -0800 fish updates, fixes ancient issue with biodome having two fish sources commit 833185f93224d0a10ac204329a1c2d991d0626a2 Author: Majkl-J <[email protected]> Date: Fri Jan 31 09:12:35 2025 -0800 Repairbots, fish feed repaths commit 6411901503f58b1546aaa0579db2ef167c077e47 Author: Majkl-J <[email protected]> Date: Fri Jan 31 09:07:01 2025 -0800 Scanner edit miss, ears, leash, vampires commit 4d3ad0f618487a460364f0c0cc1eec1307ee90db Author: Majkl-J <[email protected]> Date: Fri Jan 31 08:55:40 2025 -0800 Extra sound things commit 2086bc41659d1a8c1c20496bf5fcfed6ea95f465 Author: Majkl-J <[email protected]> Date: Fri Jan 31 08:46:44 2025 -0800 sound things commit 42b4684d0d08108b391b0cf10350e308fd9ef492 Author: Majkl-J <[email protected]> Date: Fri Jan 31 08:37:54 2025 -0800 Projectile dampener rework pt 1 commit 02410171653ef9a29eb9ad2a57930ed5a7e81698 Author: Majkl-J <[email protected]> Date: Fri Jan 31 08:23:16 2025 -0800 whitelisted_turfs is gone commit da71f5a6c1eb4b27e3156428e12427e9c6a90443 Author: Majkl-J <[email protected]> Date: Fri Jan 31 08:14:35 2025 -0800 Fox ears commit 69eeee4e980e67116dff12fe5179987a31f6288c Author: Majkl-J <[email protected]> Date: Fri Jan 31 08:15:55 2025 -0800 item_path into purchase_path commit 389c1fb08b3fbb547acbda2ae9ed87b1f0d4b33b Author: Majkl-J <[email protected]> Date: Fri Jan 31 08:14:51 2025 -0800 Hot springs are now on TG commit 8eb0832fe9700caa84480e885921941b99762c0b Author: Majkl-J <[email protected]> Date: Wed Jan 29 11:12:48 2025 -0800 Somehow down to 48 compiletime errors commit ba5a9a3c5c231fab37fb595776db9c1c85082c56 Author: Majkl-J <[email protected]> Date: Wed Jan 29 11:04:14 2025 -0800 I'm dumb commit 2e25ad3082c0b64efd983867459cb8ece2156c41 Author: Majkl-J <[email protected]> Date: Wed Jan 29 11:03:02 2025 -0800 ai eye repath commit 3be0f55e62d6be668319ff023927a11c4f783226 Author: Majkl-J <[email protected]> Date: Wed Jan 29 11:00:08 2025 -0800 Small fixes commit 38d25a6e3612cc7a0c2530710dc64dedfc61bddf Author: Majkl-J <[email protected]> Date: Wed Jan 29 10:59:59 2025 -0800 More organ things commit 6ffc602747b875da1ae7d5aea81729de6db79509 Author: Majkl-J <[email protected]> Date: Sun Jan 26 10:15:28 2025 -0800 More status effect updates commit 06fafcc5f19eec71462773aad25f66c734e3df21 Author: Majkl-J <[email protected]> Date: Sun Jan 26 10:06:50 2025 -0800 Infinite is gone commit f0695dfb8804c455efe113932c220b1d17327a5d Author: Majkl-J <[email protected]> Date: Sun Jan 26 09:59:15 2025 -0800 Modsuit procs, limb coloring commit 39343ba0711b080fbceb8dadfb5124909c15f803 Author: Majkl-J <[email protected]> Date: Sun Jan 26 09:37:46 2025 -0800 quick and dirty projectile changes commit fda12d30ba4f0b063b34627e089f789e5b4d2a0c Author: Majkl-J <[email protected]> Date: Sun Jan 26 09:33:49 2025 -0800 fixes small issues with some vars commit 835de86ec31263dfbc31f3d4a16b637a9b9aaf76 Author: Majkl-J <[email protected]> Date: Thu Feb 20 00:07:04 2025 -0800 makes surgtray not scream commit 225199e26b44af7ac1d80ac11afbd3fd5f21f396 Author: Majkl-J <[email protected]> Date: Sun Jan 26 09:28:59 2025 -0800 Moves all the organcode down to obj/item/organ commit 05012a4b3d4dc01b4e0e6ba99a697acd6d055dab Author: Majkl-J <[email protected]> Date: Thu Feb 20 00:00:40 2025 -0800 Labcoat allowed commit b6b8306fdab36094aa00eccfc08b2b9fbe38b00d Merge: 719fa8a30e9 5414cc325c4 Author: Majkl-J <[email protected]> Date: Thu Feb 20 00:00:19 2025 -0800 Merge branch 'master' of https://github.com/tgstation/tgstation into upstream-25-02a commit 5414cc325c470dab86bf3c418f2d80ebc4de5197 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Sun Feb 9 15:52:20 2025 +0000 Automatic changelog for PR #89376 [ci skip] commit 6c63b37b975abca478abb6a451768ae8e5a19c38 Author: necromanceranne <[email protected]> Date: Mon Feb 10 02:37:51 2025 +1100 [NO GBP] Fixes a input stall in the traitor guncase (#89376) ## About The Pull Request What it says on the tin ## Why It's Good For The Game When I read the new standards documentation and my mistake is the example being used  ## Changelog :cl: fix: The traitor guncase properly checks for condition changes before letting a player activate the time bomb. /:cl: --------- Co-authored-by: MrMelbert <[email protected]> commit 88f9d9ca493e53dfa48a9d72119340a8de517d50 Author: Jordan Dominion <[email protected]> Date: Sun Feb 9 08:31:02 2025 -0500 Separate the server linking behavior from the displayed TGS address (#89421) DDoS prevention stuff commit a2655fdcfa9f74b89344a088a3e39c6920dc20d2 Author: Jordan Dominion <[email protected]> Date: Sun Feb 9 04:36:19 2025 -0500 Fire off a synchronous TGS event before rebooting (#89394) This is to support configuration syncing in the new environment commit e17155899e4fbd2745af55d8ab75acd38d65c17b Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Sun Feb 9 00:32:22 2025 +0000 Automatic changelog compile [ci skip] commit b93ac934f0e8a97ac4e94d8a6ba4a99320840f91 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Sat Feb 8 23:55:43 2025 +0000 Automatic changelog for PR #89257 [ci skip] commit 1bcd44f8ccf7392df8656c33f75c1433aee6cf67 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Sat Feb 8 23:55:21 2025 +0000 Automatic changelog for PR #89315 [ci skip] commit f307c48b779681d2fc18758bd3683bf373781f64 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Sat Feb 8 23:55:11 2025 +0000 Automatic changelog for PR #89334 [ci skip] commit e9b93769d396a71fd9c57393cb20a3b38cfc7972 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Sat Feb 8 23:55:05 2025 +0000 Automatic changelog for PR #89366 [ci skip] commit a2afa509aa544928bb28016de48e2b3bc88233e1 Author: MrMelbert <[email protected]> Date: Sat Feb 8 17:35:11 2025 -0600 Adds two fantasy affixes (#89257) ## About The Pull Request - Adds a fantasy affix that makes your attacks with the item cause a chain lightning, which shocks people. The damage, distance, and limit are all based on quality. - Adds a fantasy affix that makes your attacks with the item slow the target's click cd, making them take longer between attacks. The penalty is based on quality. ## Why It's Good For The Game BiS for main tanks ## Changelog :cl: Melbert add: Adds two fantasy affixes /:cl: commit f8f3f698ae83a34c3c37df89aa2ceaf17b06f7a8 Author: necromanceranne <[email protected]> Date: Sun Feb 9 10:26:00 2025 +1100 Removes a variable in the riddable creature component that shouldn't be doing what it was doing. (#89315) ## About The Pull Request This isn't how that works. ## Why It's Good For The Game They trained me wrong. As a joke. 🐱 🧠 ## Changelog :cl: code: Removes a variable in the riddable creature component that shouldn't be doing what it is doing. /:cl: commit 62a658b94248acd8353db6652878fbd57a78c5b7 Author: Likteer <[email protected]> Date: Sun Feb 9 00:25:03 2025 +0100 Adds the resin mister module to the (single?) roundstart atmos MODsuit (#89334)    _They don't know I don't have enough GBP to feed my kids & make it through winter..._ 😔 Can I pass this off as QoL? ## About The Pull Request So you see, the suit locker DOES contain a resin mister... the backpack one... the one that's in every other locker... and goes in the same slot as the MODsuit...  It's like a spit in the face, isn't it? ## Why It's Good For The Game I feel it's exasperating how neglected this was. Sure, the original resin mister isn't that commonly used because it takes up the backslot. Neither is the MODsuit, because it has little to offer and slows you down. But first someone kept that resin backpack in the same suit storage instead of giving it the module... And then a quick carry module was added instead & it's seemingly the only thing that differentiates it from the engineering MODsuit! Why? ## Changelog :cl: qol: Added the resin mister module to the roundstart atmos MODsuit. /:cl: --------- Co-authored-by: GuillaumePrata <[email protected]> commit d09acf9d4ca1d17adab1688b3007275e83072a53 Author: Tim <[email protected]> Date: Sat Feb 8 17:20:40 2025 -0600 Add logging to screenshot CI test failure (#89366) ## About The Pull Request This adds an error log message whenever a CI screenshot test is failed due to it not pre-existing. It took me forever to figure out what the problem was while I was scanning through CI test failures and had to look through error logs of other downstreams repos. ## Why It's Good For The Game N/A ## Changelog :cl: code: Add error message logs to screenshot CI test failure when screenshots do not exist. /:cl: commit 0d3c813c679ed504673ae17f36afc79b1586f2bf Author: MichiRecRoom <[email protected]> Date: Sat Feb 8 18:19:53 2025 -0500 [NO GBP] Fix-up a line I missed during refactoring in my `icon_exists` optimization PR (#89374) ## About The Pull Request While porting https://github.com/tgstation/tgstation/pull/89357 over to monkestation, I found that I missed refactoring a couple lines in `code\modules\asset_cache\assets\vending.dm`. This PR fixes that. The changed code is all behind `if (PERFORM_ALL_TESTS(focus_only/invalid_vending_machine_icon_states))`. This means the changed code will only be executed if unit tests are enabled *and* `invalid_vending_machine_icon_states` is a test that will be run. Despite that, I feel this code may be marginally faster, as the use of `icon_states()` is now behind `!icon_exists()`. ## Why It's Good For The Game Gotta go ever so slightly faster. commit 9dd0220470a1f5324ecde31dd30043a8382585ec Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Sat Feb 8 20:14:25 2025 +0000 Automatic changelog for PR #89326 [ci skip] commit 24b0a89d4c18ee0dffeace3a0b00582ca3f0322d Author: grungussuss <[email protected]> Date: Sat Feb 8 22:59:16 2025 +0300 Makes me soundtainer (#89405) ## About The Pull Request adds me to the sound folder codeowners ## Why It's Good For The Game I've done a lot of changes to the sound folder and I'd like to be notified when people open a pr changing sound stuff, so I can review or give tips. In fact, 15% of all merged prs with the sound label in the codebase were made by me.   commit c2622d0cbf1b17daa5e2a2109119f14ae3c4888c Author: SmArtKar <[email protected]> Date: Sat Feb 8 20:37:57 2025 +0100 Hydrogen Peroxide and Eldritch Essence rust turfs (#89326) ## About The Pull Request Hydrogen Peroxide can rust plating and normal (non-reinforced) walls when 1.5+ units are splashed. Eldritch Essence can heretically rust all turfs when 1.5+ units are splashed, and rust plating regardless of amount. (Same rust as the one that's created by aggressive spread). You cannot rust already rusted turfs with the latter since that would break down all walls in the area. 1.667 is the amount that sprayers spread per turf, so you can effectively rust areas with those (but not with high-range smoke machines) Also some spellchecks, yeah. ## Why It's Good For The Game I think its a neat interaction which makes sense that could allow for some neat gimmicks (as there's no way to rust turfs as of now to my knowledge) commit 51f63af2f972be7f14906e0aa1f2190b88bca591 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Sat Feb 8 06:04:07 2025 +0000 Automatic changelog for PR #89345 [ci skip] commit d757649fc82f2179d138f9cf3fefdc4c70522d73 Author: Roxy <[email protected]> Date: Sat Feb 8 00:02:36 2025 -0600 Fix crystallizer pipe connectors missing (#89345) ## About The Pull Request Fixed a visual bug wherein the crystallizer wouldn't show the two pipe connectors it has when there was no pipe connected to them. | Before | After | --------|-------- |  |  | ## Why It's Good For The Game Bug fix is nice ## Changelog :cl: fix: Fixed the crystallizer missing pipe connectors /:cl: commit 648bb03b536421251aebd12315a51d9962d100ae Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Sat Feb 8 04:19:20 2025 +0000 Automatic changelog for PR #89295 [ci skip] commit af66da3690c4907bf581b511b8d0f9dbe72fe25e Author: grungussuss <[email protected]> Date: Sat Feb 8 07:19:01 2025 +0300 Bandage sounds (#89295) ## About The Pull Request a `heal_begin_sound` and `heal_end_sound` has been added to medical healing items, they will play when a heal is begun and once it is successfully complete, so far sounds only for gauze. github is having issues at the time of this post so you'll have to do with a discord link for preview for now: https://discord.com/channels/326822144233439242/326831214667235328/1334538845227585648 ## Changelog :cl: grungussuss sound: gauze now makes sounds when applied /:cl: commit e6672540d20efc865158296910484afec2c25b6c Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Sat Feb 8 00:58:36 2025 +0000 Automatic changelog for PR #89309 [ci skip] commit 7471e98969613f43510ac0eee2aa8d2d2e2fd15d Author: SimplyLogan <[email protected]> Date: Sat Feb 8 00:58:16 2025 +0000 Pyro Slime Objective Test (#89309) ## About The Pull Request Pyro Slime is a fairly common role on TG station but many new players may be unfamiliar to vent crawl or what they need to do, i.e feeding energy, splitting, this gives a little explainer text to it to make it easier. ## Why It's Good For The Game Regular players will know how to play slime well, this gives new players more of a possible advantage as the role often comes up most rounds as a ghost role. ## Changelog :cl: qol: Pyro Slime Objective Text Edit /:cl: commit 5b60c3e7b0907c47c1a825c008a9343bbebb64aa Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Sat Feb 8 00:25:09 2025 +0000 Automatic changelog compile [ci skip] commit 6c3803ca0ffaec395756f0142dc224a0c38db5a2 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Fri Feb 7 23:07:08 2025 +0000 Automatic changelog for PR #89378 [ci skip] commit 9286cbe79d4d082440be6c1e0a8a83e77368a9bd Author: necromanceranne <[email protected]> Date: Sat Feb 8 10:06:47 2025 +1100 Hunter Boxing maintenance; direct heals rather than reagents, no speed up combos throwing you off your game, rounding issues (#89378) ## About The Pull Request Rather than injecting you with a healing chem, hunter boxing crits instead directly heals you for a third of applied damage. This heals brute, burn and stamina damage. (worth noting this only works against non-humanoids) A successful combo and block no longer speed up your next attack, which actually counterproductively caused most people to whiff their combos. Ensures we round to the nearest 1 on experience gain. ## Why It's Good For The Game In practice, the martial art wasn't performing correctly due to some bad decisions on my part, and also needed some more maintenance. It's not a good thing that the more you get better at the martial art the more it is likely to kill you on accident. This resolve that by pulling out the problem parts. ## Changelog :cl: balance: Hunter boxing now directly heals you instead of injecting you with healing chems on a successful crit. balance: Your combos no longer cause you to screw up your next combo by changing your attack speed for exactly one punch. code: Fixes up a bit of odd rounding that occurs in the experience gain totals and uses division instead of multipliers where it makes sense. /:cl: commit 974cc883aa3f55e28638c9737bbd7d44d3614ef9 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Fri Feb 7 22:16:54 2025 +0000 Automatic changelog for PR #89380 [ci skip] commit 90970eb42da7d29ed28f0ed604807a856b25e3f6 Author: Holoo <[email protected]> Date: Sat Feb 8 00:16:34 2025 +0200 Fixes camera consoles crushing client on 516 (#89380) ## About The Pull Request Closes: https://github.com/tgstation/tgstation/issues/89330 Replaced old hacky workaround https://github.com/tgstation/tgstation/pull/80818 with brand new hacky workaround. ## Why It's Good For The Game It is ## Changelog :cl: fix: fixed camera consoles, spyglasses etc. client crush on 516 /:cl: --------- Co-authored-by: Ghom <[email protected]> commit 3219c3f3b2fbfa1acbb414fe1e9c7093706369f3 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Fri Feb 7 22:08:33 2025 +0000 Automatic changelog for PR #89381 [ci skip] commit 822207f58522137da577e4a9b889fb8f2c50e53f Author: Bloop <[email protected]> Date: Fri Feb 7 17:07:31 2025 -0500 Makes parasitic eggs show up on advanced medical scanners (#89381) ## About The Pull Request For some reason they didn't before. This will make xeno embryos, headslugs, etc show up as a 'Harmful Foreign Body' when using an advanced medical scanner. ## Why It's Good For The Game I could have sworn these showed at some point. ## Changelog :cl: qol: alien eggs (xeno embryos, headslugs, etc) will now show up on the advanced medical scanner /:cl: commit ba7f720eaaeaae46b8fb070a4abd60eb40aa1b01 Author: MichiRecRoom <[email protected]> Date: Fri Feb 7 14:54:26 2025 -0500 CI now uses `actions/setup-node` to setup Node and restore the Yarn cache (#89363) ## About The Pull Request This PR changes CI to use `actions/setup-node` to setup Node, instead of using `tools/ci/install_node.sh`. The version given to this action is the same as specified in `dependencies.sh`. This fixes the issue of CI not using the node version provided in `dependencies.sh`. Previously, it was using the system-wide Node, which at the time of this PR is `v20.18.2`. This change is NOT applied across all jobs, but is applied at minimum to any jobs where the game is compiled. For example, any integration test jobs now use `actions/setup-node` - but the "Remove guide comments" job is untouched. This PR has the additional following effects: * The node install is no longer cached - it is instead downloaded from <https://github.com/actions/node-versions> (or <https://nodejs.org/dist/> if that fails). Being that the CI runner needs to contact Github anyways to obtain the cached Node install, this should make no difference. * We no longer have to perform Yarn caching ourselves - `actions/setup-node` does it for us! However, a side effect of this is that the Yarn cache uses a different cache key now. I would have set up the action to pull from the existing cache, but unfortunately that wasn't an option. Speaking of caching - the new action, `.github/actions/setup_node`, will NOT restore the Yarn cache unless the `restore-yarn-cache` input is `true`. This saves a couple seconds where we need node, but don't need the yarn cache (such as in integration tests). commit 8a1c511dee45feb0a07ac2c71717631960dddd75 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Fri Feb 7 18:55:41 2025 +0000 Automatic changelog for PR #89114 [ci skip] commit 25cfb96dfd4d1095c3693c4722c8b9699c29ca0d Author: Andrew <[email protected]> Date: Fri Feb 7 21:55:15 2025 +0300 Tile context menu tweaks (Loot panel) (#89114) ## About The Pull Request https://github.com/user-attachments/assets/7e81b46b-1ed7-4ef1-b246-0188846711a5 Changed the loot panel style to show items in a similar style to the regular shift context menu. Also made the window resize with contents. ## Why It's Good For The Game Better UX ## Changelog :cl: qol: Tile context menu tweaks (Loot panel) /:cl: commit 0724d6aa3cb087a704c34b9b3a7db9ba41a291d6 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Fri Feb 7 18:54:40 2025 +0000 Automatic changelog for PR #89360 [ci skip] commit bf61287cdb5259792c9274f70db0a39fc04309b3 Author: Wallem <[email protected]> Date: Fri Feb 7 13:54:21 2025 -0500 Makes integrated circuit nodes more colorful (#89360) ## About The Pull Request Makes it so nodes in an integrated circuit are colored depending on their category in the component menu. Before:  After:  All categories (BCI has been changed to solid black since this for contrast purposes)  If I was some sort of tgui magician I'd try to implement a way to add comment fields, but since I'm nowhere near that, I figured this was the least I could do. ## Why It's Good For The Game This makes it far easier to read integrated circuits and remember what they do. While there's still inherently some amount of confusion due to the nature of how node-based programming visually works, hopefully having it so nodes aren't all the same color helps a bit. ## Changelog :cl: Wallem qol: Integrated Circuit nodes are now colored depending on their type. /:cl: commit 80d3d8a230bba7cb41fba11c7bd75831935c8698 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Fri Feb 7 14:36:52 2025 +0000 Automatic changelog for PR #89371 [ci skip] commit 686cff0061a719f039499c538a61ff8857ebf914 Author: Thunder12345 <[email protected]> Date: Fri Feb 7 14:36:31 2025 +0000 Removed the mounted machine gun from the meta central domain (#89371) ## About The Pull Request See title, ding dong the machine gun is gone. ## Why It's Good For The Game It turned out to be a bad idea to put a mounted MG right next to a hostile player spawn in a low difficulty domain. Removing it should make the pirate spawn less capable of wiping the entire bitrunning squad before they clear the first pack of mobs. ## Changelog :cl: map: Removed a mounted machine gun from the Meta Central bitrunning domain, expect 85% less instant wipes. /:cl: commit 2b89a0493932fab70fd0affbc0a9faf5e220740e Author: MichiRecRoom <[email protected]> Date: Fri Feb 7 02:53:02 2025 -0500 Unit Test failures now output a job summary, making it easier to see what the failures are. (#89284) This change was requested by Absolucy, of catgirl fame. ## About The Pull Request The CI is very useful for figuring out if you made any errors with your changes. Among other things, it runs unit tests on a variety of maps and BYOND versions, making sure everything still works as expected. Unfortunately, figuring out the specific errors you got in CI is a bit of a pain. You could scroll through the individual logs - but the logs are so long, it'd take forever. You could also use the annotations section, but that's gets filled with generic error messages:  This PR helps on this matter, by adding [a job summary](https://docs.github.com/en/actions/writing-workflows/choosing-what-your-workflow-does/workflow-commands-for-github-actions#adding-a-job-summary) whenever a failure is detected. Here's an example where I intentionally generated fails:  (If you want to see how it looks on your own screen, have a look: <https://github.com/LikeLakers2/tgstation/actions/runs/13026959405>) As it is set up currently, each integration test job will generate its own summary; each summary contains one section per failed test; each section will contain the associated failure message(s) in a code block. This system is pretty basic currently (for example, breaking something across all maps will cause many job summaries to be generated), but it's a step up from what we had previously. Ideally, I'll come back to this later, and improve on the job summary output - for example, by merging identical errors across maps, and having the failures generated as a singular job summary. ## Why It's Good For The Game Having all the failures summarized in one place, without generic failure messages splattered in-between, can make it easier to diagnose issues detected by CI. commit 911e19c67b9f9e33e0997f34f2e383053e91cd5c Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Fri Feb 7 03:19:36 2025 +0000 Automatic changelog for PR #89373 [ci skip] commit 8b8e5f5e0fce55e14da325961363832a91b66593 Author: Lucy <[email protected]> Date: Thu Feb 6 22:19:13 2025 -0500 [NO GBP] fix my whoopsies from the void cloak fix pr (#89373) ## About The Pull Request thanks @MrMelbert for pointing out the mistake in my sleep deprived code - I accidentally registered `SIGNAL_ADDTRAIT(TRAIT_EXAMINE_SKIP), SIGNAL_REMOVETRAIT(TRAIT_EXAMINE_SKIP)` instead of `SIGNAL_ADDTRAIT(TRAIT_NO_WORN_ICON), SIGNAL_REMOVETRAIT(TRAIT_NO_WORN_ICON)` also, I accidentally left this in: ``` item.add_traits(list(TRAIT_NO_STRIP, TRAIT_NO_WORN_ICON), REF(src)) // i'd use examine hide but its a flag and yeah ``` after making `TRAIT_EXAMINE_SKIP` a trait, so I added that. ## Why It's Good For The Game this should work properly ## Changelog :cl: fix: Fixed some mistakes I made while fixing the void cloak. /:cl: commit ef655e440a5c402dc7cfc09450f1ce4bb7b78a1d Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Fri Feb 7 02:30:34 2025 +0000 Automatic changelog for PR #89205 [ci skip] commit ad5a70eac632f37125dd000d146df69af889fdfe Author: necromanceranne <[email protected]> Date: Fri Feb 7 13:30:13 2025 +1100 Refactors gun repair and maintenance. Gun maintenance kits; available in cargo or the security equipment vendor (#89205) ## About The Pull Request Misfire chance, gun jamming (currently only on boltaction rifles) and integrity repairs are now handled by gun maintenance kits. Using a kit on a gun resets any misfire chance or jamming, and restores the weapon's integrity back to full. You can find gun maintenance kits in security equipment vendors, or order a crate of them from cargo. You can also make a maint version to retain the improvised nature of the previous cleaning functionaltiy. ## Why It's Good For The Game Firstly, clearing misfires was always a little confusing for most players, as it required a bolt of cloth to fix. That's really on me for making that as confusing as possible. We ended up with multiple firearm degradation mechanics, so consolidating their restoration makes it easier for future code maintenance. I disliked that the kits existed but were mostly only for the sake of an extremely niche interaction. And that interaction was, at best, kind of niche. Expanding out their use to gun maintenance generally is honestly better design. ## Changelog :cl: refactor: Gun maintenance is now consolidated into a single item, the gun maintenance kit, rather than multiple different item interactions. It is handled on the maintenance kit itself, and not in gun code. qol: You can order maintenance kits from cargo, and get some out of the security equipment vendor. Helpful if someone spilled acid onto your disabler. You can also make a makeshift one from maintenance trash. /:cl: commit 2ee02682f7a840115ad2edaa05733b7bf5ba6160 Author: Lucy <[email protected]> Date: Thu Feb 6 20:44:10 2025 -0500 Converts most other usages of `block()` to x/y/z format (#89290) ## About The Pull Request The sequel to https://github.com/tgstation/tgstation/pull/89234 > someone should do the rest at some point guess what, I'm that someone :3 ## Why It's Good For The Game Same reasoning as the previous PR: > less cluttered code is nice, and it should in theory be more optimized as we avoid the need to run min, max, and locate. ## Changelog No user-facing changes commit 25b686fb2d2bf6e12c1a8d6a5cbd0a8c9307e048 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Fri Feb 7 00:26:13 2025 +0000 Automatic changelog compile [ci skip] commit d19a667717410fb41e96a5642326f302f477b7c4 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Thu Feb 6 18:58:12 2025 +0000 Automatic changelog for PR #89348 [ci skip] commit a9fa5df0cd17e8fcb1f153bcbe45f043bc432f36 Author: TiviPlus <[email protected]> Date: Thu Feb 6 19:57:48 2025 +0100 Fixes DB admin ranks being 16 bits wide instead of 24 (#89348) ## About The Pull Request smallint is 2 bytes, increased it to mediumint which is 3 bytes Issue has not cropped up yet as theres only 15 flags right now, but there can be up to 24 in dm side soooo ``` DEBUG-SQL: MySqlError { ERROR 1264 (22003): Out of range value for column 'flags' at row 1 } | Query used: INSERT INTO admin_ranks - (rank, flags, exclude_flags, can_edit_flags) ``` my mysql is broken so I havent tested the update query but how bad can it be :clueless: ## Changelog :cl: server: An issue where more than 16 admin flags could not exist in the DB has been corrected /:cl: --------- Co-authored-by: TiviPlus <[email protected]> commit b9924c43b24d3607554dfcdce025f163a10a5774 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Thu Feb 6 05:10:29 2025 +0000 Automatic changelog for PR #89319 [ci skip] commit 6ae890675881e2276f733b9e24590797e858bfa5 Author: SmArtKar <[email protected]> Date: Thu Feb 6 06:10:09 2025 +0100 Stops fishing achievement cheese (#89319) ## About The Pull Request By putting bought/dead/evolving and fishing it out, you could get a fishing achievement for any type of fish, which kinda ruined the challenge of fishing out rare sorts of fishes like Mastadons. ## Why It's Good For The Game Fishing cheevos should be indicative of what cool fishes you've caught, not of how much you've cheesed the game. ## Changelog :cl: balance: Removed an oversight which allowed you to farm fishing achievements /:cl: --------- Co-authored-by: Ghom <[email protected]> commit 67f6b0476bb8b49017cef8aeb29575e106de4106 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Thu Feb 6 04:38:58 2025 +0000 Automatic changelog for PR #89313 [ci skip] commit d7130a459894b3a28e2059454ffd1677d3db4f70 Author: Runi-c <[email protected]> Date: Wed Feb 5 21:37:22 2025 -0700 Make slips eligible for shove stuns (#89313) ## About The Pull Request Adds slips to the list of existing shove stun methods originally set in https://github.com/tgstation/tgstation/pull/84640 (wall shoves, telebaton, mansus grasp), and also reifies this concept as the "dazed" status effect. This makes it so that being knocked down from a slip from any source (e.g. wet floor, clown stuff, lube, foam, oil, butterdog) gives the dazed visual effect and makes you eligible for being shove stunned. The status always lasts for 3 seconds even if e.g. slipping on lube knocks you down for 15, but this can be customized per slip. ## Why It's Good For The Game Further rewards environmental play and provides another feasible means of fighting back against better equipped opponents, both in line with the original PR. Also the visual cue fits well as an immediate signal that you're dazed and can't get up. ## Changelog :cl: balance: slips now make you eligible for being shove stunned /:cl: --------- Co-authored-by: Roryl-c <[email protected]> commit 348413a8a66b30ba39a6713bca080030739cdfa1 Author: Lucy <[email protected]> Date: Wed Feb 5 20:27:55 2025 -0500 Add a `DISABLE_DREAMLUAU` define, for disabling dreamluau at compile-time (#89359) ## About The Pull Request this adds a new define, `DISABLE_DREAMLUAU` (commented out by default), which does... exactly what it says on the tin. it fully disables any dreamluau-related code (the "Open Lua Editor" admin verb is left in, albeit just giving the user a warning saying Lua is disabled, just so there's no confusion about the verb itself being missing) when compiling with OpenDream outside of CI (so dreamluau code will still be linted), `DISABLE_DREAMLUAU` will be defined by default, tho. ## Why It's Good For The Game makes OpenDream testing easier ## Changelog no user-facing changes. or even code changes for most cases. commit 0261ad2997087b8e7364829a665de27a66ac4e93 Author: MrMelbert <[email protected]> Date: Wed Feb 5 18:33:55 2025 -0600 Small heretic patch (#89369) ## About The Pull Request Reported by https://github.com/ParadiseSS13/Paradise/pull/27873 , shoutout to them We used to check this in the distant past but it was lost across the reworks. Kinda important commit 96a0a39d97229a33415b2ececa05ca5a6811359a Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Thu Feb 6 00:28:10 2025 +0000 Automatic changelog compile [ci skip] commit 19ac93c72ac781103c9dff6885348882a8ed0816 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Wed Feb 5 23:53:38 2025 +0000 Automatic changelog for PR #89356 [ci skip] commit 402065c19442ca04e2bbfb0dfd7a0cad03a16c78 Author: SmArtKar <[email protected]> Date: Thu Feb 6 00:53:18 2025 +0100 Fixed wrong area/wall in Icemoon Underground - Round 3 (#89356) ## About The Pull Request  (No funny screenshot of me malding in-game this time) ## Changelog :cl: fix: Fixed wrong area/wall in Icemoon Underground /:cl: commit dd2197b293ff862d7bd976a2e7027b71f4ad85fe Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Wed Feb 5 23:00:38 2025 +0000 Automatic changelog for PR #89342 [ci skip] commit f16b3279ca928db1e0957275a78ee2264347a66a Author: Gaxeer <[email protected]> Date: Thu Feb 6 00:53:22 2025 +0200 Cleanup supply packs contents (#89342) ## About The Pull Request fix image display in `NT IRN` PDA app <details> <summary> Images present! </summary>  </details> ## Why It's Good For The Game Bug fixes good ## Changelog :cl: fix: fix image display in `NT IRN` PDA app for preview and contents /:cl: commit 45e8c53cbeb14bf22ae62bd769fef26848d7a302 Author: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Date: Wed Feb 5 19:10:05 2025 +0000 Automatic changelog for PR #89323 [ci skip] commit e7efdddf48542fe5d208be4aad6e76cd0105cf35 Author: Lucy <[email protected]> Date: Wed Feb 5 14:06:11 2025 -0500 Fix runtimes with `REMOVE_TRAITS_IN` (#89344) ## About The Pull Request ok so `REMOVE_TRAITS_IN` would sometimes run with like `type mismatch: null -= /list (/list)` credit to @RikuTheKiller for actually figuring this out and fixing it, here's their explaination on what caused the issue: > okay so > its due to linked traits > like knocked out which adds other traits > when knocked out is removed, it sends a removed signal > but sending that signal modifies the list mid for loop > so now when it tries to index it on the next iteration with a trait key thats already gone > it returns null, and tries to remove a list from a null > and it runtimes ## Why It's Good For The Game `REMOVE_TRAITS_IN` is a handy macro, and it'd be nice if it reliably worked ## Changelog no user-facing changes commit 25eb08420a0247bfa7456a6ccd74c1e9e1304abf Author: Y0SH1M4S73R <[email protected]> Date: Wed Feb 5 14:01:42 2025 -0500 Temporary bodies return players to minds without bodies (#89323) ## About The Pull Request There are a couple of cases where ghost roles that give the temporary body component prevent you from returning to the round when they really shouldn't. The particular cases are: - You entered a temporary body while you had no body, but could be recovered via means such as podcloning - You enter a temporary body, and while in that body, your original body is permanently removed while your mind could be recovered via means such as podcloning - Basketball This PR addresses those cases by allowing the temporary body component to operate with a null `old_body`, and allowing the temporary body component to be given to ghosts whose minds don't have bodies. ## Why It's Good For The Game Erroneous DNRs caused by code oversights are probably very undesirable to the playerbase. ## Changelog :cl: fix: Joining a minigame or taking certain ghost roles, while you have a mind without a body, will no longer DNR you, just in case you can be resurrected by some means. fix: If your old body is permanently destroyed while you are playing a minigame or as certain ghost roles, you will still return to your character's original mind, just in case you can be resurrected by some means. fix: The basketball minigame now gives its players and referee temporary bodies. /:cl: commit 584d6b2fc7fd0f6b2000a74c215a1c24ddc0ba97 Author: Roxy <[email protected]> Date: Wed Feb 5 13:00:42 2025 -0600 Fix silicon state laws window for 516 (#89354) ## About The Pull Request Switch the state laws UI for silicons to use the browser datum cause it's just raw HTML on 516 ## Why It's Good For The Game They gotta state those laws ## Changelog commit 344d3b62664baac5ef48a9d7253aed8240bc7777 Author: MichiRecRoom <[email protected]> Date: Wed Feb 5 14:00:27 2025 -0500 Optimizes `/proc/icon_exists()` (#89357) ## About The Pull Request This PR reimplements https://github.com/tgstation/tgstation/pull/71538 atop `master`. Quoting the original PR: > Every `icon_exists()` call will cache the entire file. Past me didn't realise _why_ file opts were so expensive, but I do now. This is immeasurably slower on a single call, and _significantly_ faster on subsequent calls to the same file. I attempted to handle some of the review comments that were posted there, by splitting screaming functionality into its own proc. * `if(icon_state in icon_states(file))` and `if(!(icon_state in icon_states(file)))` were refactored to use `icon_exists(file, icon_state)`. * Where screaming was seemingly wanted (and where there wasn't a more descriptive error inside the `if` block), I refactored them to use `icon_exists_or_scream(file, icon_sta…
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Labels
-Status: Awaiting approval
This PR is waiting for approval internally
Balance
This PR will modify how effective something is or isnt
Configuration Change
This PR changes the game configuration files. Please run via the host.
Feature
This PR is a new addition to the game
Large PR
This PR will lag you if you try to review it
Map Edit
This PR will modify a map
Merge Conflict
This PR is merge conflicted
Requires Space Law Update
This PR requires an update to Space Law.
Requires Wiki Update
Useful for Wiki Contributers to search for things that need updating
Sound
This PR modifies the game sound
Sprites
This PR modifies the game sprites
Testmerge Requested
This PR has a pending testmerge request
TGUI
This PR modifies TGUI, will conflict
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What Does This PR Do
Ports heretic from TG station.
Please look at https://discord.com/channels/145533722026967040/1302766254750433413
For wiki, look at https://paradisestation.org/tgwiki2/index.php?title=Heretic
This is just me showing it is being worked on as I have to go through each bloody file to get it working.
This will be filled out SIGNIFICANTLY MORE once it is done.
Why It's Good For The Game
See above.
A new antagonist focused on evasion over holding ground, with antistun being tied towards paths vs roundstart like cling or vampire or traitor
Testing
This is going to need a lot of testing. It will be robust.
It needs to compile first though.
Declaration
TODO:
Changelog
// TODO: Credit most TG contributors to heretic here, such as Djiq, and fill this out.
🆑
add: Heretics. This should be filled out way more before TM
/:cl: