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Blind rushers halucination runtimes like crazy #28054

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1080pCat opened this issue Jan 21, 2025 · 1 comment · May be fixed by #28084
Open
1 task done

Blind rushers halucination runtimes like crazy #28054

1080pCat opened this issue Jan 21, 2025 · 1 comment · May be fixed by #28084

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@1080pCat
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Exploit Reports

  • I confirm this issue is not an exploit. (Required)

BYOND Version

1645

Issue Description

the blind rushers halucination flatout does not work anymore, and throws like 10 runtimes a second

What did you expect to happen?

No response

What happened instead?

No response

Why is this bad/What are the consequences?

No response

Steps to reproduce the issue.

call the blind rushers hallucination on yourself via the vv menu, watch it not work, and start throwing hundreds of runtimes

When did the problem start happening?

apparently rather recently

Extra information

No response

Relevant log output/runtime error

[2025-01-22T09:26:31] Runtime in code/game/atoms_movable.dm:443: No valid destination passed into forceMove
   proc name: forceMove (/atom/movable/proc/forceMove)
   usr: [ckey] (/mob/living/carbon/human)
   usr.loc: The shuttle floor (127,127,2) (/turf/simulated/floor/mineral/titanium/blue)
   src: Unknown (/obj/effect/hallucination/no_delete/blind_rusher)
   src.loc: null
   call stack:
   Unknown (/obj/effect/hallucination/no_delete/blind_rusher): forceMove
   Unknown (/obj/effect/hallucination/no_delete/blind_rusher): rush
   /datum/callback (/datum/callback): Invoke
   world: invoke_callback_with_usr
   /datum/callback (/datum/callback): InvokeAsync
   Timer (/datum/controller/subsystem/timer): fire
   Timer (/datum/controller/subsystem/timer): ignite
   Master (/datum/controller/master): RunQueue
   Master (/datum/controller/master): Loop
   Master (/datum/controller/master): StartProcessing
   (This error will now be silenced for 10 minutes)
@Toastical
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The timer appears to not get deleted, causing it to run indefinitely.

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2 participants