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Lighting.DMI Resprites, Flares, Seclites, Green Lamps, Bulbs, Tubes, Fixtures, Penlights, and Lanterns! #28253
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Is it just me, or does the burned-out flare look thicker than the not-burned-out flare? |
Likely just pixelscaling. |
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Sprites look good to me.
!wiki_label |
I love the new pen and the new seclite. The lantern doesn't sit super well with me for a reason that I won't be able to articulate well. I think it has something to do with perspective and something to do with the color scheme. Overall really visually pleasing stuff. |
This pull request seems to be stale as there have been no changes in 14 days, please make changes within 7 days or the PR will be closed. If you believe this is a mistake, please inform a development team member on Discord. |
Needs a review. |
They can be written with ingame, tho. Is that unintended? |
What Does This PR Do
Resprites several items in lighting.dmi to reduce noisy shading and banding.
Why It's Good For The Game
Looks better.
Images of changes
Testing
Declaration
Changelog
🆑
tweak: Resprites many Lighting objects.
/:cl: