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pubspec.yaml
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name: Prism
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
<<<<<<< HEAD
version: 2.3.5+1
=======
version: 2.3.5+3
>>>>>>> removed buy me a tea
environment:
sdk: ">=2.6.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
shared_preferences: ^0.5.7
# path_provider: ^1.6.7
share: ^0.6.4
url_launcher: ^5.4.5
cloud_firestore: ^0.13.5
firebase_core: ^0.4.4+3
firebase_auth: ^0.16.0
google_sign_in: ^4.4.4
# firebase_messaging: ^6.0.16
flare_splash_screen: ^3.0.1
provider: ^4.1.3
flutter_svg: 0.17.4
optimized_cached_image: ^0.1.13
palette_generator: ^0.2.2
flutter_colorpicker: ^0.3.4
# dependency_overrides:
# image: 2.1.12
fluttertoast: ^4.0.1
gallery_saver: ^2.0.1
firebase_dynamic_links: ^0.5.1
permission_handler: ^5.0.1+1
dev_dependencies:
flutter_test:
sdk: flutter
# flutter_automation: ^1.3.3
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
assets:
- assets/images/
# - assets/setups/
- assets/animations/
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: Proxima Nova
fonts:
- asset: assets/fonts/ProximaNova-Regular.otf
weight: 500
- asset: assets/fonts/Proxima Nova Thin.otf
weight: 300
- asset: assets/fonts/Proxima Nova Thin.otf
weight: 400
- asset: assets/fonts/Proxima Nova Bold.otf
weight: 600
- asset: assets/fonts/Proxima Nova Extrabold.otf
weight: 700
- asset: assets/fonts/Proxima Nova Black.otf
weight: 800
- asset: assets/fonts/Proxima Nova Black.otf
weight: 900
- family: JamIcons
fonts:
- asset: assets/fonts/JamIcons.ttf
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages