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Copy pathD3D12HelloTriangle.vcxproj.filters
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D3D12HelloTriangle.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{67bebf86-9539-4f7f-b9e9-a376519ec1f1}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{954a8f61-1c3e-419b-baca-c5e2b83c689a}</UniqueIdentifier>
</Filter>
<Filter Include="Assets">
<UniqueIdentifier>{09095d68-bcd7-45c4-b007-5c8ddb5d60a4}</UniqueIdentifier>
</Filter>
<Filter Include="Assets\Shaders">
<UniqueIdentifier>{8b0cb0c9-e0d8-4107-91c8-11654fac88e7}</UniqueIdentifier>
</Filter>
<Filter Include="nv_helpers_dx12">
<UniqueIdentifier>{98c68b5c-3271-4b60-b29d-12bf6105a9f0}</UniqueIdentifier>
</Filter>
<Filter Include="manipulator">
<UniqueIdentifier>{cc50ca68-7b42-41c1-98a0-0d5193d3d69f}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="d3dx12.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DXSample.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DXSampleHelper.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="D3D12HelloTriangle.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Win32Application.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DXRHelper.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="nv_helpers_dx12\BottomLevelASGenerator.h">
<Filter>nv_helpers_dx12</Filter>
</ClInclude>
<ClInclude Include="nv_helpers_dx12\RaytracingPipelineGenerator.h">
<Filter>nv_helpers_dx12</Filter>
</ClInclude>
<ClInclude Include="nv_helpers_dx12\RootSignatureGenerator.h">
<Filter>nv_helpers_dx12</Filter>
</ClInclude>
<ClInclude Include="nv_helpers_dx12\ShaderBindingTableGenerator.h">
<Filter>nv_helpers_dx12</Filter>
</ClInclude>
<ClInclude Include="nv_helpers_dx12\TopLevelASGenerator.h">
<Filter>nv_helpers_dx12</Filter>
</ClInclude>
<ClInclude Include="manipulator.h">
<Filter>manipulator</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DXSample.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="D3D12HelloTriangle.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Win32Application.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="nv_helpers_dx12\BottomLevelASGenerator.cpp">
<Filter>nv_helpers_dx12</Filter>
</ClCompile>
<ClCompile Include="nv_helpers_dx12\RaytracingPipelineGenerator.cpp">
<Filter>nv_helpers_dx12</Filter>
</ClCompile>
<ClCompile Include="nv_helpers_dx12\RootSignatureGenerator.cpp">
<Filter>nv_helpers_dx12</Filter>
</ClCompile>
<ClCompile Include="nv_helpers_dx12\ShaderBindingTableGenerator.cpp">
<Filter>nv_helpers_dx12</Filter>
</ClCompile>
<ClCompile Include="nv_helpers_dx12\TopLevelASGenerator.cpp">
<Filter>nv_helpers_dx12</Filter>
</ClCompile>
<ClCompile Include="manipulator.cpp">
<Filter>manipulator</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="shaders.hlsl">
<Filter>Assets\Shaders</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<FxCompile Include="Common.hlsl">
<Filter>Assets\Shaders</Filter>
</FxCompile>
<FxCompile Include="Hit.hlsl">
<Filter>Assets\Shaders</Filter>
</FxCompile>
<FxCompile Include="Miss.hlsl">
<Filter>Assets\Shaders</Filter>
</FxCompile>
<FxCompile Include="RayGen.hlsl">
<Filter>Assets\Shaders</Filter>
</FxCompile>
<FxCompile Include="ShadowRay.hlsl">
<Filter>Assets\Shaders</Filter>
</FxCompile>
<FxCompile Include="ReflectionRay.hlsl">
<Filter>Assets\Shaders</Filter>
</FxCompile>
</ItemGroup>
</Project>