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Progress screenshots with comments #48

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bvssvni opened this issue Jul 6, 2014 · 9 comments
Open

Progress screenshots with comments #48

bvssvni opened this issue Jul 6, 2014 · 9 comments

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@bvssvni
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bvssvni commented Jul 6, 2014

Rendering of first NTB block

@eddyb extracted a chunk of blocks from the NTB format.

@eddyb
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eddyb commented Jul 7, 2014

I updated the image to the second screenshot, using nearest min/mag filters, correct grass texture and proper block cube model size.

@bvssvni
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bvssvni commented Aug 16, 2014

Another teaser from @eddyb :

cave

@eddyb
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eddyb commented Aug 17, 2014

It's technically a ravine.
It's also the first screenshot I made public, after implementing blockstate loading (using vanilla assets) and cross-chunk neighboring (which makes my "smooth" lighting work and removes a lot of unnecessary polygons).
Some of the light there is coming from lava, I believe.
Sadly, liquids are some of the more complicated blocks that don't use the new blockstate JSON format (each corner of a flowing water block depends on neighboring blocks - you could easily go above 2^16 combinations!).

@bvssvni
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bvssvni commented Aug 27, 2014

@eddyb
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eddyb commented Aug 27, 2014

@bvssvni That's hours ago, I'm much closer now :).

@bvssvni
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bvssvni commented Aug 29, 2014

@bvssvni
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bvssvni commented Aug 29, 2014

above the world

@eddyb got it a little faster, but gfx-rs is still slow due to lack of caching states. This is going to change soon...

@bvssvni
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bvssvni commented Sep 30, 2014

Minecraft 17 fps with 1970 chunks: http://imgur.com/sAcqJMU,BDXFMJq#1

Hemaite 19 fps with 4060 chunks:

hematite

@bvssvni
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bvssvni commented Sep 30, 2014

Here is a snapshot with anisotropic filtering with 16 samples:

anisotropic

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