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The UsdImagingPiPrototypePropagatingSceneIndex seems to type-erase all the Hydra prims under an instancer except for the meshes that are actually instanced. This includes materials (i.e., the renderer never gets access to them), which wasn't the case previously.
The following USD renders a blue sphere in "Hydra 1" and a grey sphere in "Hydra 2"
I definitely don't mean to go so far as to say "the old way was right, the new way is wrong", but I do flag there being a change (which, unfortunately, got noticed by one of our users).
The text was updated successfully, but these errors were encountered:
The
UsdImagingPiPrototypePropagatingSceneIndex
seems to type-erase all the Hydra prims under aninstancer
except for the meshes that are actually instanced. This includes materials (i.e., the renderer never gets access to them), which wasn't the case previously.The following USD renders a blue sphere in "Hydra 1" and a grey sphere in "Hydra 2"
I definitely don't mean to go so far as to say "the old way was right, the new way is wrong", but I do flag there being a change (which, unfortunately, got noticed by one of our users).
The text was updated successfully, but these errors were encountered: