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[Feature]: Support for modifier key combinations #124
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It's better to map |
I did consider mapping |
Note that while doing this, Genshin still have alt key for releasing cursor. It's possible to just check if the user is pressing other keys while holding option, so as to decide which action to perform when the user releases option key. |
Available since PlayCover 3.0.0 |
Is your feature request related to a problem?
You can only do so much with the standard single key values that can be mappped to a single point on screen.
Describe the solution you'd like
Support for modifier key combinations such as
ctrl ⌃
+<key>
, this would allow an extra dimension of functionality to be added and account for certain in-game UI elements that would otherwise have to be mapped to an inconvenient key value or not mapped at all.For example, everyone's fav game: Genshin Impact
There is currently no convenient way to activate the button that switches to a character AND uses their element burst. You can try releasing the cursor to do it but this is unrealistic given how you need to react fast to changing conditions in combat. Or you can try to map it to another key but there's no convenient option within reach.
With my proposed solution, this problem can be solved since users will be able to map something like
ctrl
+1
,2
, or3
to a button that presses on the off field char's elemental burst to switch them in. Another benefit is you could map some other common UI elements toctrl
, such asctrl
+E
for the events page,ctrl
+B
for BP, and so on-without having to deal with those peskyF
keys that nobody wants to press on a Mac.Anything else?
Could look something like this (combined with on-screen keymap hint UI concept - #74)
Issue Language
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